Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,6 +7,8 @@ namespace Server.Mobiles
[CorpseName( "a human corpse" )]
public class Protector : BaseCreature
{
public override string DefaultName => "a Protector";
[Constructible]
public Protector()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -17,7 +19,6 @@ namespace Server.Mobiles
HairItemID = Race.Human.RandomHair( this );
HairHue = Race.Human.RandomHairHue();
Name = "a Protector";
Title = "the mystic llamaherder";
SetStr( 700, 800 );
@ -57,9 +58,9 @@ namespace Server.Mobiles
AddItem( shroud );
}
public override bool AlwaysMurderer { get { return true; } }
public override bool PropertyTitle { get { return false; } }
public override bool ShowFameTitle { get { return false; } }
public override bool AlwaysMurderer => true;
public override bool PropertyTitle => false;
public override bool ShowFameTitle => false;
public Protector( Serial serial )
: base( serial )