Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,6 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a human corpse" )]
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public class Protector : BaseCreature
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{
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public override string DefaultName => "a Protector";
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[Constructible]
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public Protector()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -17,7 +19,6 @@ namespace Server.Mobiles
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HairItemID = Race.Human.RandomHair( this );
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HairHue = Race.Human.RandomHairHue();
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Name = "a Protector";
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Title = "the mystic llamaherder";
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SetStr( 700, 800 );
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@ -57,9 +58,9 @@ namespace Server.Mobiles
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AddItem( shroud );
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override bool PropertyTitle { get { return false; } }
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public override bool ShowFameTitle { get { return false; } }
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public override bool AlwaysMurderer => true;
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public override bool PropertyTitle => false;
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public override bool ShowFameTitle => false;
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public Protector( Serial serial )
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: base( serial )
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