Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -9,38 +9,35 @@ using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
[CorpseName( "a corpse of Ilhenir" )]
[CorpseName("a corpse of Ilhenir")]
public class Ilhenir : BaseChampion
{
public override ChampionSkullType SkullType { get { return ChampionSkullType.Pain; } }
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList { get { return new Type[] { }; } }
public override Type[] SharedList
{
get
{
return new Type[] { typeof( ANecromancerShroud ),
typeof( LieutenantOfTheBritannianRoyalGuard ),
typeof( OblivionsNeedle ),
typeof( TheRobeOfBritanniaAri ) };
}
}
public override Type[] DecorativeList { get { return new Type[] { typeof( MonsterStatuette ) }; } }
public override Type[] UniqueList => new Type[] { };
public override MonsterStatuetteType[] StatueTypes
public override Type[] SharedList => new []
{
get
{
return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath };
}
}
typeof(ANecromancerShroud),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(TheRobeOfBritanniaAri),
};
public override Type[] DecorativeList => new [] { typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new []
{
MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath,
};
public override string DefaultName => "Ilhenir";
[Constructible]
public Ilhenir()
: base( AIType.AI_Mage )
{
Name = "Ilhenir";
Title = "the Stained";
Body = 0x103;
@ -149,11 +146,11 @@ namespace Server.Mobiles
}
}
public override bool Unprovokable { get { return true; } }
public override bool Uncalmable { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
//public override bool GivesMLMinorArtifact { get { return true; } } // TODO: Needs verification
public override int TreasureMapLevel { get { return 5; } }
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override Poison PoisonImmune => Poison.Lethal;
//public override bool GivesMLMinorArtifact => true; // TODO: Needs verification
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{

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@ -11,27 +11,28 @@ namespace Server.Mobiles
[CorpseName( "the remains of Meraktus" )]
public class Meraktus : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
public override Type[] SharedList{ get{ return new Type[] { }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
typeof( ArtifactVase ),
typeof( MinotaurStatueDeed ) }; } }
public override Type[] UniqueList => new [] { typeof( Subdue ) };
public override Type[] SharedList => new Type[] { };
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] {
MonsterStatuetteType.Minotaur }; } }
public override WeaponAbility GetWeaponAbility()
public override Type[] DecorativeList => new Type[]
{
return WeaponAbility.Dismount;
}
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed),
};
public override MonsterStatuetteType[] StatueTypes => new [] { MonsterStatuetteType.Minotaur };
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "Meraktus";
[Constructible]
public Meraktus()
: base(AIType.AI_Melee)
{
Name = "Meraktus";
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
@ -99,7 +100,7 @@ namespace Server.Mobiles
public override void OnDeath( Container c )
{
base.OnDeath( c );
base.OnDeath( c );
if ( Core.ML ) {
c.DropItem( new MalletAndChisel() );
@ -154,11 +155,11 @@ namespace Server.Mobiles
public override int Meat { get { return 2; } }
public override int Hides { get { return 10; } }
public override HideType HideType { get { return HideType.Regular; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override bool BardImmune{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override bool Uncalmable { get { return true; } }
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override void OnGaveMeleeAttack(Mobile defender)
{

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@ -19,11 +19,12 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
public override string DefaultName => "Twaulo";
[Constructible]
public Twaulo()
: base(AIType.AI_Melee)
{
Name = "Twaulo";
Title = "of the Glade";
Body = 101;
BaseSoundID = 679;
@ -75,8 +76,8 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat { get { return 1; } }
public override int Hides { get { return 8; } }