Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -11,27 +11,28 @@ namespace Server.Mobiles
[CorpseName( "the remains of Meraktus" )]
public class Meraktus : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
public override Type[] SharedList{ get{ return new Type[] { }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
typeof( ArtifactVase ),
typeof( MinotaurStatueDeed ) }; } }
public override Type[] UniqueList => new [] { typeof( Subdue ) };
public override Type[] SharedList => new Type[] { };
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] {
MonsterStatuetteType.Minotaur }; } }
public override WeaponAbility GetWeaponAbility()
public override Type[] DecorativeList => new Type[]
{
return WeaponAbility.Dismount;
}
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed),
};
public override MonsterStatuetteType[] StatueTypes => new [] { MonsterStatuetteType.Minotaur };
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "Meraktus";
[Constructible]
public Meraktus()
: base(AIType.AI_Melee)
{
Name = "Meraktus";
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
@ -99,7 +100,7 @@ namespace Server.Mobiles
public override void OnDeath( Container c )
{
base.OnDeath( c );
base.OnDeath( c );
if ( Core.ML ) {
c.DropItem( new MalletAndChisel() );
@ -154,11 +155,11 @@ namespace Server.Mobiles
public override int Meat { get { return 2; } }
public override int Hides { get { return 10; } }
public override HideType HideType { get { return HideType.Regular; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override bool BardImmune{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override bool Uncalmable { get { return true; } }
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override void OnGaveMeleeAttack(Mobile defender)
{