Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -11,27 +11,28 @@ namespace Server.Mobiles
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[CorpseName( "the remains of Meraktus" )]
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public class Meraktus : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
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typeof( ArtifactVase ),
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typeof( MinotaurStatueDeed ) }; } }
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public override Type[] UniqueList => new [] { typeof( Subdue ) };
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public override Type[] SharedList => new Type[] { };
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] {
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MonsterStatuetteType.Minotaur }; } }
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public override WeaponAbility GetWeaponAbility()
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public override Type[] DecorativeList => new Type[]
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{
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return WeaponAbility.Dismount;
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}
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typeof(ArtifactLargeVase),
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typeof(ArtifactVase),
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typeof(MinotaurStatueDeed),
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};
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public override MonsterStatuetteType[] StatueTypes => new [] { MonsterStatuetteType.Minotaur };
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "Meraktus";
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[Constructible]
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public Meraktus()
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: base(AIType.AI_Melee)
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{
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Name = "Meraktus";
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Title = "the Tormented";
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Body = 263;
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BaseSoundID = 680;
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@ -99,7 +100,7 @@ namespace Server.Mobiles
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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base.OnDeath( c );
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if ( Core.ML ) {
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c.DropItem( new MalletAndChisel() );
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@ -154,11 +155,11 @@ namespace Server.Mobiles
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public override int Meat { get { return 2; } }
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public override int Hides { get { return 10; } }
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public override HideType HideType { get { return HideType.Regular; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override bool BardImmune{ get{ return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override bool Uncalmable { get { return true; } }
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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