Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Spite corpse" )]
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public class Spite : Changeling
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{
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public override string DefaultName{ get{ return "Spite"; } }
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public override string DefaultName => "Spite";
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public override int DefaultHue{ get{ return 0x21; } }
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[Constructible]
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@ -51,7 +51,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override bool GivesMLMinorArtifact => true;
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public Spite( Serial serial )
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: base( serial )
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