Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a hell hound corpse" )]
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public class HellHound : BaseCreature
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{
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public override string DefaultName => "a hell hound";
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[Constructible]
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public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell hound";
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Body = 98;
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BaseSoundID = 229;
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@ -49,7 +50,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
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@ -70,4 +71,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a vorpal bunny corpse" )]
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public class VorpalBunny : BaseCreature
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{
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public override string DefaultName => "a vorpal bunny";
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[Constructible]
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public VorpalBunny() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vorpal bunny";
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Body = 205;
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Hue = 0x480;
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@ -54,11 +55,12 @@ namespace Server.Mobiles
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public class BunnyHole : Item
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{
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public override string DefaultName => "a mysterious rabbit hole";
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public BunnyHole() : base( 0x913 )
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{
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Movable = false;
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Hue = 1;
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Name = "a mysterious rabbit hole";
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Timer.DelayCall( TimeSpan.FromSeconds( 40.0 ), new TimerCallback( Delete ) );
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}
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@ -105,7 +107,7 @@ namespace Server.Mobiles
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 1; } }
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override bool BardImmune => !Core.AOS;
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public VorpalBunny( Serial serial ) : base( serial )
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{
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@ -142,4 +144,4 @@ namespace Server.Mobiles
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DelayBeginTunnel();
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}
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}
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}
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}
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