Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -15,10 +15,11 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override string DefaultName => "a wisp";
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[Constructible]
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public DarkWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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Body = 165;
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BaseSoundID = 466;
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@ -81,4 +82,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,16 +3,16 @@ using Server;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName( "an ethereal warrior corpse" )]
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public class EtherealWarrior : BaseCreature
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{
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public override bool InitialInnocent{ get{ return true; } }
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namespace Server.Mobiles
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{
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[CorpseName( "an ethereal warrior corpse" )]
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public class EtherealWarrior : BaseCreature
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{
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public override bool InitialInnocent => true;
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[Constructible]
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public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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[Constructible]
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public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ethereal warrior" );
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Body = 123;
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@ -129,20 +129,20 @@ namespace Server.Mobiles
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attacker.Mana -= Utility.Random( 10, 10 );
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}
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public EtherealWarrior( Serial serial ) : base( serial )
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{
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}
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public EtherealWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a pixie corpse" )]
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public class Pixie : BaseCreature
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{
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public override bool InitialInnocent{ get{ return true; } }
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public override bool InitialInnocent => true;
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[Constructible]
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public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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@ -88,4 +88,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a wisp corpse" )]
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public class ShadowWisp : BaseCreature
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{
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public override string DefaultName => "a shadow wisp";
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[Constructible]
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public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
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{
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Name = "a shadow wisp";
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Body = 165;
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BaseSoundID = 466;
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@ -78,4 +79,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -16,10 +16,11 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override string DefaultName => "a wisp";
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[Constructible]
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public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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Body = 58;
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BaseSoundID = 466;
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@ -84,4 +85,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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