Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -5,8 +5,8 @@ namespace Server.Mobiles
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[CorpseName( "an animated weapon corpse" )]
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public class AnimatedWeapon : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return true; } }
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public override bool IsHouseSummonable { get { return true; } }
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public override bool DeleteCorpseOnDeath => true;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty { get { return 0.0; } }
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public override double DispelFocus { get { return 20.0; } }
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@ -16,11 +16,12 @@ namespace Server.Mobiles
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return m.Str / Math.Max( this.GetDistanceToSqrt( m ), 1.0 );
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}
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public override string DefaultName => "an animated weapon";
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[Constructible]
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public AnimatedWeapon( Mobile caster, int level )
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "an animated weapon";
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Body = 692;
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SetStr( 10 + level );
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@ -69,7 +70,7 @@ namespace Server.Mobiles
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ControlSlots = 4;
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}
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public override bool BleedImmune { get { return true; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int GetAngerSound()
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