Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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public class BladeSpirits : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
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public override bool IsHouseSummonable { get { return true; } }
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty { get { return 0.0; } }
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public override double DispelFocus { get { return 20.0; } }
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@ -19,11 +19,12 @@ namespace Server.Mobiles
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return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
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}
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public override string DefaultName => "a blade spirit";
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[Constructible]
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public BladeSpirits()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "a blade spirit";
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Body = 574;
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SetStr( 150 );
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@ -57,7 +58,7 @@ namespace Server.Mobiles
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ControlSlots = ( Core.SE ) ? 2 : 1;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int GetAngerSound()
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@ -120,4 +121,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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