Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -9,7 +9,7 @@ namespace Server.Mobiles
public class BladeSpirits : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool IsHouseSummonable { get { return true; } }
public override bool IsHouseSummonable => true;
public override double DispelDifficulty { get { return 0.0; } }
public override double DispelFocus { get { return 20.0; } }
@ -19,11 +19,12 @@ namespace Server.Mobiles
return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
public override string DefaultName => "a blade spirit";
[Constructible]
public BladeSpirits()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blade spirit";
Body = 574;
SetStr( 150 );
@ -57,7 +58,7 @@ namespace Server.Mobiles
ControlSlots = ( Core.SE ) ? 2 : 1;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
@ -120,4 +121,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}