Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -9,7 +9,7 @@ namespace Server.Mobiles
public class EnergyVortex : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Summoned; } }
public override bool AlwaysMurderer{ get{ return true; } } // Or Llama vortices will appear gray.
public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
@ -19,13 +19,13 @@ namespace Server.Mobiles
return ( m.Int + m.Skills[SkillName.Magery].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
public override string DefaultName => "an energy vortex";
[Constructible]
public EnergyVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an energy vortex";
if( Core.SE && 0.002 > Utility.RandomDouble() ) // Per OSI FoF, it's a 1/500 chance.
if ( Core.SE && 0.002 > Utility.RandomDouble() ) // Per OSI FoF, it's a 1/500 chance.
{
// Llama vortex!
Body = 0xDC;
@ -66,7 +66,7 @@ namespace Server.Mobiles
ControlSlots = ( Core.SE ) ? 2 : 1;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
@ -129,4 +129,4 @@ namespace Server.Mobiles
BaseSoundID = 0;
}
}
}
}