Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -9,14 +9,16 @@ namespace Server.Mobiles
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{
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private bool m_Stunning;
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public override bool IsScaredOfScaryThings{ get{ return false; } }
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public override bool IsScaryToPets{ get{ return true; } }
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public override bool IsScaredOfScaryThings => false;
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public override bool IsScaryToPets => true;
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public override bool IsBondable{ get{ return false; } }
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public override bool IsBondable => false;
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public override FoodType FavoriteFood { get { return FoodType.None; } }
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public override bool CanBeDistracted { get { return false; } }
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public override bool CanBeDistracted => false;
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public override string DefaultName => "a golem";
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[Constructible]
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public Golem() : this( false, 1.0 )
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@ -26,7 +28,6 @@ namespace Server.Mobiles
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[Constructible]
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public Golem( bool summoned, double scalar ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a golem";
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Body = 752;
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if ( summoned )
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@ -106,7 +107,7 @@ namespace Server.Mobiles
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}
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}
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public override bool DeleteOnRelease{ get{ return true; } }
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public override bool DeleteOnRelease => true;
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public override int GetAngerSound()
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{
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@ -142,8 +143,8 @@ namespace Server.Mobiles
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return base.GetHurtSound();
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}
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override bool BleedImmune{ get{ return true; } }
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public override bool AutoDispel => !Controlled;
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public override bool BleedImmune => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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@ -210,8 +211,8 @@ namespace Server.Mobiles
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base.OnDamage( amount, from, willKill );
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}
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public override bool BardImmune{ get{ return !Core.AOS || Controlled; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BardImmune => !Core.AOS || Controlled;
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public override Poison PoisonImmune => Poison.Lethal;
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public Golem( Serial serial ) : base( serial )
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{
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@ -229,4 +230,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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