Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a slimey corpse" )]
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public class Slime : BaseCreature
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{
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public override string DefaultName => "a slime";
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[Constructible]
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public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a slime";
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Body = 51;
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BaseSoundID = 456;
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@ -51,8 +52,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override Poison HitPoison{ get{ return Poison.Lesser; } }
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public override Poison PoisonImmune => Poison.Lesser;
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public override Poison HitPoison => Poison.Lesser;
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs; } }
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public Slime( Serial serial ) : base( serial )
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