Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a slimey corpse" )]
public class Slime : BaseCreature
{
public override string DefaultName => "a slime";
[Constructible]
public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
@ -51,8 +52,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs; } }
public Slime( Serial serial ) : base( serial )