Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -7,6 +7,8 @@ namespace Server.Mobiles
[CorpseName( "an ore elemental corpse" )]
public class ShadowIronElemental : BaseCreature
{
public override string DefaultName => "a shadow iron elemental";
[Constructible]
public ShadowIronElemental() : this( 2 )
{
@ -15,7 +17,6 @@ namespace Server.Mobiles
[Constructible]
public ShadowIronElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shadow iron elemental";
Body = 111;
BaseSoundID = 268;
@ -55,11 +56,11 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool BreathImmune{ get{ return true; } }
public override Poison PoisonImmune => Poison.Deadly;
public override bool BreathImmune => true;
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
@ -76,7 +77,7 @@ namespace Server.Mobiles
{
scalar = 0.0; // Immune to magic
}
public override void AlterSpellDamageFrom( Mobile from, ref int damage )
{
damage = 0;
@ -98,4 +99,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}