Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,6 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "an ore elemental corpse" )]
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public class ShadowIronElemental : BaseCreature
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{
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public override string DefaultName => "a shadow iron elemental";
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[Constructible]
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public ShadowIronElemental() : this( 2 )
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{
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@ -15,7 +17,6 @@ namespace Server.Mobiles
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[Constructible]
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public ShadowIronElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shadow iron elemental";
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Body = 111;
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BaseSoundID = 268;
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@ -55,11 +56,11 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override bool BreathImmune{ get{ return true; } }
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool BreathImmune => true;
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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{
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@ -76,7 +77,7 @@ namespace Server.Mobiles
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{
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scalar = 0.0; // Immune to magic
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}
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public override void AlterSpellDamageFrom( Mobile from, ref int damage )
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{
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damage = 0;
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@ -98,4 +99,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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