Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a reapers corpse" )]
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public class Reaper : BaseCreature
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{
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public override string DefaultName => "a reaper";
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[Constructible]
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public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a reaper";
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Body = 47;
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BaseSoundID = 442;
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@ -52,9 +53,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison PoisonImmune => Poison.Greater;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public override bool DisallowAllMoves => true;
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public Reaper( Serial serial ) : base( serial )
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{
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@ -72,4 +73,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a plant corpse" )]
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public class BogThing : BaseCreature
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{
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public override string DefaultName { get { return "a bog thing"; } }
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[Constructible]
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public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
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{
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Name = "a bog thing";
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Body = 780;
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SetStr( 801, 900 );
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@ -55,8 +56,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public BogThing( Serial serial ) : base( serial )
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{
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@ -107,7 +108,7 @@ namespace Server.Mobiles
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public void EatBoglings()
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{
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ArrayList toEat = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m is Bogling )
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@ -141,4 +142,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a plant corpse" )]
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public class Bogling : BaseCreature
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{
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public override string DefaultName { get { return "a bogling"; } }
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[Constructible]
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public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bogling";
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Body = 779;
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BaseSoundID = 422;
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a corpser corpse" )]
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public class Corpser : BaseCreature
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{
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public override string DefaultName { get { return "a corpser"; } }
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[Constructible]
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public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a corpser";
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Body = 8;
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BaseSoundID = 684;
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@ -54,8 +55,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public override Poison PoisonImmune => Poison.Lesser;
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public override bool DisallowAllMoves => true;
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public Corpser( Serial serial ) : base( serial )
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{
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a quagmire corpse" )]
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public class Quagmire : BaseCreature
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{
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public override string DefaultName => "a quagmire";
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[Constructible]
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public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a quagmire";
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Body = 789;
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BaseSoundID = 352;
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@ -50,8 +51,8 @@ namespace Server.Mobiles
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return 353;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.1; } }
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public Quagmire( Serial serial ) : base( serial )
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@ -73,4 +74,4 @@ namespace Server.Mobiles
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BaseSoundID = 352;
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}
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}
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}
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}
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a swamp tentacle corpse" )]
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public class SwampTentacle : BaseCreature
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{
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public override string DefaultName => "a swamp tentacle";
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[Constructible]
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public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a swamp tentacle";
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Body = 66;
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BaseSoundID = 352;
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@ -48,7 +49,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison PoisonImmune => Poison.Greater;
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public SwampTentacle( Serial serial ) : base( serial )
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{
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@ -66,4 +67,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a whipping vine corpse" )]
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public class WhippingVine : BaseCreature
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{
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public override string DefaultName => "a whipping vine";
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[Constructible]
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public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a whipping vine";
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Body = 8;
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Hue = 0x851;
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BaseSoundID = 352;
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@ -49,8 +50,8 @@ namespace Server.Mobiles
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PackItem( new Vines() );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public WhippingVine( Serial serial ) : base( serial )
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{
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@ -68,4 +69,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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