Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a reapers corpse" )]
public class Reaper : BaseCreature
{
public override string DefaultName => "a reaper";
[Constructible]
public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a reaper";
Body = 47;
BaseSoundID = 442;
@ -52,9 +53,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison PoisonImmune => Poison.Greater;
public override int TreasureMapLevel{ get{ return 2; } }
public override bool DisallowAllMoves{ get{ return true; } }
public override bool DisallowAllMoves => true;
public Reaper( Serial serial ) : base( serial )
{
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class BogThing : BaseCreature
{
public override string DefaultName { get { return "a bog thing"; } }
[Constructible]
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a bog thing";
Body = 780;
SetStr( 801, 900 );
@ -55,8 +56,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public BogThing( Serial serial ) : base( serial )
{
@ -107,7 +108,7 @@ namespace Server.Mobiles
public void EatBoglings()
{
ArrayList toEat = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m is Bogling )
@ -141,4 +142,4 @@ namespace Server.Mobiles
}
}
}
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class Bogling : BaseCreature
{
public override string DefaultName { get { return "a bogling"; } }
[Constructible]
public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogling";
Body = 779;
BaseSoundID = 422;

View file

@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a corpser corpse" )]
public class Corpser : BaseCreature
{
public override string DefaultName { get { return "a corpser"; } }
[Constructible]
public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpser";
Body = 8;
BaseSoundID = 684;
@ -54,8 +55,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override bool DisallowAllMoves{ get{ return true; } }
public override Poison PoisonImmune => Poison.Lesser;
public override bool DisallowAllMoves => true;
public Corpser( Serial serial ) : base( serial )
{

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a quagmire corpse" )]
public class Quagmire : BaseCreature
{
public override string DefaultName => "a quagmire";
[Constructible]
public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a quagmire";
Body = 789;
BaseSoundID = 352;
@ -50,8 +51,8 @@ namespace Server.Mobiles
return 353;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.1; } }
public Quagmire( Serial serial ) : base( serial )
@ -73,4 +74,4 @@ namespace Server.Mobiles
BaseSoundID = 352;
}
}
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a swamp tentacle corpse" )]
public class SwampTentacle : BaseCreature
{
public override string DefaultName => "a swamp tentacle";
[Constructible]
public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a swamp tentacle";
Body = 66;
BaseSoundID = 352;
@ -48,7 +49,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison PoisonImmune => Poison.Greater;
public SwampTentacle( Serial serial ) : base( serial )
{
@ -66,4 +67,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a whipping vine corpse" )]
public class WhippingVine : BaseCreature
{
public override string DefaultName => "a whipping vine";
[Constructible]
public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a whipping vine";
Body = 8;
Hue = 0x851;
BaseSoundID = 352;
@ -49,8 +50,8 @@ namespace Server.Mobiles
PackItem( new Vines() );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public WhippingVine( Serial serial ) : base( serial )
{
@ -68,4 +69,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}