Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class BogThing : BaseCreature
{
public override string DefaultName { get { return "a bog thing"; } }
[Constructible]
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a bog thing";
Body = 780;
SetStr( 801, 900 );
@ -55,8 +56,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public BogThing( Serial serial ) : base( serial )
{
@ -107,7 +108,7 @@ namespace Server.Mobiles
public void EatBoglings()
{
ArrayList toEat = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m is Bogling )
@ -141,4 +142,4 @@ namespace Server.Mobiles
}
}
}
}
}