Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a plant corpse" )]
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public class BogThing : BaseCreature
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{
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public override string DefaultName { get { return "a bog thing"; } }
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[Constructible]
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public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
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{
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Name = "a bog thing";
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Body = 780;
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SetStr( 801, 900 );
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@ -55,8 +56,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public BogThing( Serial serial ) : base( serial )
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{
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@ -107,7 +108,7 @@ namespace Server.Mobiles
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public void EatBoglings()
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{
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ArrayList toEat = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m is Bogling )
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@ -141,4 +142,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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