Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a deep sea serpents corpse" )]
public class DeepSeaSerpent : BaseCreature
{
public override string DefaultName { get { return "a deep sea serpent"; } }
[Constructible]
public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deep sea serpent";
Body = 150;
BaseSoundID = 447;
@ -56,7 +57,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } }
public override bool HasBreath => true;
public override int Meat{ get{ return 1; } }
public override int Scales{ get{ return 8; } }
public override ScaleType ScaleType{ get{ return ScaleType.Blue; } }
@ -77,4 +78,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}