Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a deep sea serpents corpse" )]
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public class DeepSeaSerpent : BaseCreature
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{
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public override string DefaultName { get { return "a deep sea serpent"; } }
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[Constructible]
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public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deep sea serpent";
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Body = 150;
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BaseSoundID = 447;
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@ -56,7 +57,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } }
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public override bool HasBreath => true;
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public override int Meat{ get{ return 1; } }
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public override int Scales{ get{ return 8; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Blue; } }
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@ -77,4 +78,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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