Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a skeletal dragon corpse" )]
public class SkeletalDragon : BaseCreature
{
public override string DefaultName => "a skeletal dragon";
[Constructible]
public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal dragon";
Body = 104;
BaseSoundID = 0x488;
@ -51,17 +52,17 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 5 );
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override int BreathFireDamage{ get{ return 0; } }
public override int BreathColdDamage{ get{ return 100; } }
public override int BreathEffectHue{ get{ return 0x480; } }
public override double BonusPetDamageScalar{ get{ return (Core.SE)? 3.0 : 1.0; } }
// TODO: Undead summoning?
public override bool AutoDispel{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override int Meat{ get{ return 19; } } // where's it hiding these? :)
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
@ -82,4 +83,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}