Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal dragon corpse" )]
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public class SkeletalDragon : BaseCreature
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{
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public override string DefaultName => "a skeletal dragon";
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[Constructible]
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public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal dragon";
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Body = 104;
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BaseSoundID = 0x488;
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@ -51,17 +52,17 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 5 );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathColdDamage{ get{ return 100; } }
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public override int BreathEffectHue{ get{ return 0x480; } }
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public override double BonusPetDamageScalar{ get{ return (Core.SE)? 3.0 : 1.0; } }
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// TODO: Undead summoning?
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public override bool AutoDispel{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune{ get{ return true; } }
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public override bool AutoDispel => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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public override int Meat{ get{ return 19; } } // where's it hiding these? :)
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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@ -82,4 +83,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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