Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a drake corpse" )]
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public class Drake : BaseCreature
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{
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public override string DefaultName => "a drake";
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[Constructible]
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public Drake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a drake";
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Body = Utility.RandomList( 60, 61 );
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BaseSoundID = 362;
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@ -53,8 +54,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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@ -62,7 +63,7 @@ namespace Server.Mobiles
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public override int Scales{ get{ return 2; } }
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public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public Drake( Serial serial ) : base( serial )
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{
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@ -80,4 +81,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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