Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -9,11 +9,11 @@ namespace Server.Mobiles
[CorpseName( "a kappa corpse" )]
public class Kappa : BaseCreature
{
public override string DefaultName => "a kappa";
[Constructible]
public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kappa";
Body = 240;
SetStr( 186, 230 );
@ -60,7 +60,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
AddLoot( LootPack.Average );
}
public override int GetAngerSound()
{
return 0x50B;
@ -151,13 +151,13 @@ namespace Server.Mobiles
if ( from != null && from.Map != null )
{
int amt=0;
Mobile target = this;
Mobile target = this;
int rand = Utility.Random( 1, 100 );
if ( willKill )
{
amt = ((( rand % 5 ) >> 2 ) + 3);
}
if ( ( Hits < 100 ) && ( rand < 21 ) )
}
if ( ( Hits < 100 ) && ( rand < 21 ) )
{
target = ( rand % 2 ) < 1 ? this : from;
amt++;
@ -165,7 +165,7 @@ namespace Server.Mobiles
if ( amt > 0 )
{
SpillAcid( target, amt );
from.SendLocalizedMessage( 1070820 );
from.SendLocalizedMessage( 1070820 );
if ( Mana > 14)
Mana -= 15;
amt ^= amt;