Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,12 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a kaze kemono corpse" )]
public class KazeKemono : BaseCreature
{
public override string DefaultName => "a kaze kemono";
[Constructible]
public KazeKemono()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kaze kemono";
Body = 196;
BaseSoundID = 655;
@ -52,7 +52,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich, 3 );
}
public override bool BleedImmune { get { return true; } }
public override bool BleedImmune => true;
public override void OnGaveMeleeAttack( Mobile defender )
{