Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,12 +8,12 @@ namespace Server.Mobiles
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[CorpseName( "a kaze kemono corpse" )]
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public class KazeKemono : BaseCreature
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{
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public override string DefaultName => "a kaze kemono";
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[Constructible]
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public KazeKemono()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kaze kemono";
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Body = 196;
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BaseSoundID = 655;
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich, 3 );
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}
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public override bool BleedImmune { get { return true; } }
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public override bool BleedImmune => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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