Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "an oni corpse" )]
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public class Oni : BaseCreature
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{
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public override string DefaultName => "an oni";
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[Constructible]
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public Oni() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an oni";
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Body = 241;
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SetStr( 801, 910 );
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@ -78,7 +79,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.FilthyRich, 3 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel{ get{ return 4; } }
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/* TODO: Angry Fire
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