Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,15 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a revenant lion corpse" )]
public class RevenantLion : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a Revenant Lion";
[Constructible]
public RevenantLion() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Revenant Lion";
Body = 251;
SetStr( 276, 325 );
@ -48,7 +45,7 @@ namespace Server.Mobiles
Fame = 4000;
Karma = -4000;
PackNecroReg( 6, 8 );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
@ -97,9 +94,9 @@ namespace Server.Mobiles
// TODO: Bone Pile
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public RevenantLion( Serial serial ) : base( serial )
{