Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -8,15 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a glowing yomotsu corpse" )]
public class YomotsuPriest : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "a yomotsu priest";
[Constructible]
public YomotsuPriest() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yomotsu priest";
Body = 253;
BaseSoundID = 0x452;
@ -80,7 +77,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 4);
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool CanRummageCorpses => true;
// TODO: Body Transformation
@ -118,7 +115,7 @@ namespace Server.Mobiles
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;