Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -9,11 +9,11 @@ namespace Server.Mobiles
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "an air elemental";
[Constructible]
public SummonedAirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an air elemental";
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
@ -66,4 +66,4 @@ namespace Server.Mobiles
BaseSoundID = 655;
}
}
}
}

View file

@ -43,8 +43,8 @@ namespace Server.Mobiles
ControlSlots = Core.SE ? 4 : 5;
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } } // TODO: Immune to poison?
public override bool CanFly { get { return true; } }
public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
public override bool CanFly => true;
public SummonedDaemon( Serial serial ) : base( serial )
{
@ -62,4 +62,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -10,11 +10,11 @@ namespace Server.Mobiles
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "an earth elemental";
[Constructible]
public SummonedEarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an earth elemental";
Body = 14;
BaseSoundID = 268;
@ -58,4 +58,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -9,11 +9,11 @@ namespace Server.Mobiles
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "a fire elemental";
[Constructible]
public SummonedFireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire elemental";
Body = 15;
BaseSoundID = 838;

View file

@ -9,11 +9,11 @@ namespace Server.Mobiles
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "a water elemental";
[Constructible]
public SummonedWaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a water elemental";
Body = 16;
BaseSoundID = 278;
@ -62,4 +62,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}