Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -15,12 +15,12 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Spider }; } }
public override string DefaultName => "Mephitis";
[Constructible]
public Mephitis() : base( AIType.AI_Melee )
{
Body = 173;
Name = "Mephitis";
BaseSoundID = 0x183;
SetStr( 505, 1000 );
@ -56,8 +56,8 @@ namespace Server.Mobiles
AddLoot( LootPack.UltraRich, 4 );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override void OnGotMeleeAttack( Mobile attacker )
{
@ -84,4 +84,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}