Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -15,10 +15,11 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
public override string DefaultName => "Semidar";
[Constructible]
public Semidar() : base( AIType.AI_Mage )
{
Name = "Semidar";
Body = 174;
BaseSoundID = 0x4B0;
@ -59,8 +60,8 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich );
}
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void CheckReflect( Mobile caster, ref bool reflect )
{