Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -15,10 +15,11 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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public override string DefaultName => "Semidar";
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[Constructible]
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public Semidar() : base( AIType.AI_Mage )
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{
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Name = "Semidar";
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Body = 174;
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BaseSoundID = 0x4B0;
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@ -59,8 +60,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.FilthyRich );
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}
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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