Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -19,15 +19,13 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.DoubleStrike;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override string DefaultName => "Serado";
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[Constructible]
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public Serado() : base( AIType.AI_Melee )
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{
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Name = "Serado";
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Title = "the awakened";
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Body = 249;
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@ -72,14 +70,14 @@ namespace Server.Mobiles
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public override int TreasureMapLevel{ get{ return 5; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison => Poison.Lethal;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.8; } }
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public override int Feathers{ get{ return 30; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle => false;
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public override bool ClickTitle => false;
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// TODO: Hit Lightning Area
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