Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -19,15 +19,13 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "Serado";
[Constructible]
public Serado() : base( AIType.AI_Melee )
{
Name = "Serado";
Title = "the awakened";
Body = 249;
@ -72,14 +70,14 @@ namespace Server.Mobiles
public override int TreasureMapLevel{ get{ return 5; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.8; } }
public override int Feathers{ get{ return 30; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
// TODO: Hit Lightning Area