Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
public override string DefaultName => "Silvani";
[Constructible]
public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 )
{
Name = "Silvani";
Body = 176;
BaseSoundID = 0x467;
@ -53,9 +54,9 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool CanFly { get { return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override bool CanFly => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public void SpawnPixies( Mobile target )
@ -135,4 +136,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}