Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -1,69 +1,69 @@
using System;
using Server.Items;
using Server;
using Server.Misc;
using System;
using Server.Items;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
public class Actor : BaseCreature
{
[Constructible]
public Actor () : base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{
InitStats( 31, 41, 51 );
namespace Server.Mobiles
{
public class Actor : BaseCreature
{
[Constructible]
public Actor () : base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{
InitStats( 31, 41, 51 );
SpeechHue = Utility.RandomDyedHue();
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
Hue = Utility.RandomSkinHue();
if ( this.Female = Utility.RandomBool() )
{
this.Body = 0x191;
if ( this.Female = Utility.RandomBool() )
{
this.Body = 0x191;
this.Name = NameList.RandomName( "female" );
AddItem( new FancyDress( Utility.RandomDyedHue() ) );
Title = "the actress";
}
else
{
this.Body = 0x190;
AddItem( new FancyDress( Utility.RandomDyedHue() ) );
Title = "the actress";
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName( "male" );
AddItem( new LongPants( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomNeutralHue() ) );
AddItem( new FancyShirt( Utility.RandomDyedHue() ) );
Title = "the actor";
}
}
AddItem( new Boots( Utility.RandomNeutralHue() ) );
Utility.AssignRandomHair( this );
Container pack = new Backpack();
Container pack = new Backpack();
pack.DropItem( new Gold( 250, 300 ) );
pack.DropItem( new Gold( 250, 300 ) );
pack.Movable = false;
pack.Movable = false;
AddItem( pack );
}
AddItem( pack );
}
public override bool ClickTitle{ get{ return false; } }
public override bool ClickTitle => false;
public Actor( Serial serial ) : base( serial )
{
}
public Actor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Artist : BaseCreature
{
public override bool CanTeach { get { return true; } }
public override bool CanTeach => true;
[Constructible]
public Artist()
@ -49,7 +49,7 @@ namespace Server.Mobiles
AddItem( pack );
}
public override bool ClickTitle { get { return false; } }
public override bool ClickTitle => false;
public Artist( Serial serial )
@ -61,7 +61,7 @@ namespace Server.Mobiles
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )

View file

@ -18,7 +18,7 @@ namespace Server.Mobiles
public static readonly TimeSpan AbandonDelay = MLQuestSystem.Enabled ? TimeSpan.FromMinutes( 1.0 ) : TimeSpan.FromMinutes( 2.0 );
public static readonly TimeSpan DeleteTime = MLQuestSystem.Enabled ? TimeSpan.FromSeconds( 100 ) : TimeSpan.FromSeconds( 30 );
public override bool StaticMLQuester { get { return false; } } // Suppress automatic quest registration on creation/deserialization
public override bool StaticMLQuester => false; // Suppress automatic quest registration on creation/deserialization
private MLQuest m_MLQuest;
@ -104,7 +104,7 @@ namespace Server.Mobiles
get { return ( m_DeleteTimer != null ); }
}
public override bool Commandable { get { return false; } } // Our master cannot boss us around!
public override bool Commandable => false; // Our master cannot boss us around!
public override bool DeleteCorpseOnDeath { get { return m_DeleteCorpse; } }
[CommandProperty(AccessLevel.GameMaster)]
@ -775,4 +775,4 @@ namespace Server.Mobiles
m_Mobile.Delete(); // OSI just seems to delete instantly
}
}
}
}

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@ -16,8 +16,8 @@ namespace Server.Mobiles
Title = "the groom";
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the groom' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the groom' when single-clicking
private static int GetRandomHue()
{
@ -77,4 +77,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -19,8 +19,8 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 80.0, 100.0 );
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the mage' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the mage' when single-clicking
private static int GetRandomHue()
{
@ -71,4 +71,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -57,8 +57,8 @@ namespace Server.Mobiles
}
public override bool CanTeach { get { return true; } }
public override bool ClickTitle { get { return false; } }
public override bool CanTeach => true;
public override bool ClickTitle => false;
public Gypsy( Serial serial )
: base( serial )
@ -69,7 +69,7 @@ namespace Server.Mobiles
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class HarborMaster : BaseCreature
{
public override bool CanTeach { get { return false; } }
public override bool CanTeach => false;
[Constructible]
public HarborMaster()
@ -51,7 +51,7 @@ namespace Server.Mobiles
AddItem( pack );
}
public override bool ClickTitle { get { return false; } }
public override bool ClickTitle => false;
public HarborMaster( Serial serial )
@ -63,7 +63,7 @@ namespace Server.Mobiles
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )

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@ -15,8 +15,8 @@ namespace Server.Mobiles
SetSkill( SkillName.ArmsLore, 55, 78 );
}
public override bool CanTeach { get { return true; } }
public override bool ClickTitle { get { return false; } } // Do not display 'the merchant' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the merchant' when single-clicking
private static int GetRandomHue()
{
@ -82,4 +82,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -13,8 +13,8 @@ namespace Server.Mobiles
Title = "the messenger";
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the messenger' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the messenger' when single-clicking
private static int GetRandomHue()
{
@ -83,4 +83,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -6,8 +6,8 @@ namespace Server.Mobiles
{
public class Ninja : BaseCreature
{
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
public override bool CanTeach => true;
public override bool ClickTitle => false;
[Constructible]
public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )

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@ -17,8 +17,8 @@ namespace Server.Mobiles
SetSkill( SkillName.Tactics, 80.0, 100.0 );
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the noble' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the noble' when single-clicking
private static int GetRandomHue()
{
@ -81,4 +81,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -14,8 +14,8 @@ namespace Server.Mobiles
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the peasant' when single-clicking
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the peasant' when single-clicking
private static int GetRandomHue()
{
@ -78,4 +78,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -15,8 +15,8 @@ namespace Server.Mobiles.Townfolk
IsPrisoner = true;
}
public override bool CanTeach { get { return true; } }
public override bool ClickTitle { get { return false; } }
public override bool CanTeach => true;
public override bool ClickTitle => false;
public override void InitOutfit()
{

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@ -6,8 +6,8 @@ namespace Server.Mobiles
{
public class Samurai : BaseCreature
{
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
public override bool CanTeach => true;
public override bool ClickTitle => false;
[Constructible]
public Samurai() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )

View file

@ -46,7 +46,7 @@ namespace Server.Mobiles
AddItem( pack );
}
public override bool ClickTitle { get { return false; } }
public override bool ClickTitle => false;
public Sculptor( Serial serial )
: base( serial )
@ -57,7 +57,7 @@ namespace Server.Mobiles
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )

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@ -34,7 +34,7 @@ namespace Server.Mobiles
Title = "the seeker of adventure";
}
public override bool ClickTitle{ get{ return false; } } // Do not display 'the seeker of adventure' when single-clicking
public override bool ClickTitle => false; // Do not display 'the seeker of adventure' when single-clicking
private static int GetRandomHue()
{
@ -96,4 +96,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}