Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -18,7 +18,7 @@ namespace Server.Spells.Bushido
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public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063167 ); } } // You prepare to strike quickly.
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public override bool DelayedContext{ get{ return true; } }
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public override bool DelayedContext => true;
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public override int GetAccuracyBonus( Mobile attacker )
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{
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@ -50,7 +50,7 @@ namespace Server.Spells.Bushido
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return Validate(attacker);
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}
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public override bool ValidatesDuringHit { get { return false; } }
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public override bool ValidatesDuringHit => false;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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@ -68,7 +68,7 @@ namespace Server.Spells.Bushido
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public override void OnClearMove( Mobile attacker )
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{
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PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
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PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
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ThePlayer.ExecutesLightningStrike = 0;
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}
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}
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@ -15,9 +15,9 @@ namespace Server.Spells.Bushido
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public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
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public override SkillName DamageSkill{ get{ return SkillName.Bushido; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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public override bool BlocksMovement{ get{ return false; } }
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public override bool ShowHandMovement{ get{ return false; } }
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public override bool ClearHandsOnCast => false;
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public override bool BlocksMovement => false;
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public override bool ShowHandMovement => false;
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//public override int CastDelayBase{ get{ return 1; } }
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public override double CastDelayFastScalar{ get{ return 0; } }
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@ -126,4 +126,4 @@ namespace Server.Spells.Bushido
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caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
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}
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}
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}
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}
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