Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -22,13 +22,13 @@ namespace Server.Spells.Chivalry
public override int RequiredMana{ get{ return 10; } }
public override int RequiredTithing{ get{ return 10; } }
public override int MantraNumber{ get{ return 1060721; } } // Dispiro Malas
public override bool BlocksMovement{ get{ return false; } }
public override bool BlocksMovement => false;
public DispelEvilSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool DelayedDamage{ get{ return false; } }
public override bool DelayedDamage => false;
public override void SendCastEffect()
{
@ -46,7 +46,7 @@ namespace Server.Spells.Chivalry
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
}
Caster.PlaySound( 0xF5 );
Caster.PlaySound( 0x299 );
Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );
@ -116,4 +116,4 @@ namespace Server.Spells.Chivalry
FinishSequence();
}
}
}
}