Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -22,13 +22,13 @@ namespace Server.Spells.Chivalry
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public override int RequiredMana{ get{ return 10; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060721; } } // Dispiro Malas
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public override bool BlocksMovement{ get{ return false; } }
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public override bool BlocksMovement => false;
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public DispelEvilSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return false; } }
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public override bool DelayedDamage => false;
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public override void SendCastEffect()
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{
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@ -46,7 +46,7 @@ namespace Server.Spells.Chivalry
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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Caster.PlaySound( 0xF5 );
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Caster.PlaySound( 0x299 );
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Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );
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@ -116,4 +116,4 @@ namespace Server.Spells.Chivalry
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FinishSequence();
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}
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}
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}
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}
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