Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -30,7 +30,7 @@ namespace Server.Spells.Necromancy
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public override bool DelayedDamage => false;
public void Target( Mobile m )
{
@ -41,7 +41,7 @@ namespace Server.Spells.Necromancy
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
* After 10 seconds the spell wears off, and if the target is still alive,
* some of the Hit Points lost through Pain Spike are restored.
*/
@ -137,4 +137,4 @@ namespace Server.Spells.Necromancy
}
}
}
}
}