Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -36,7 +36,7 @@ namespace Server.Spells.Ninjitsu
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public override int RequiredMana { get { return (Core.ML ? 10 : 0); } }
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public override int CastRecoveryBase { get { return (Core.ML ? 10 : base.CastRecoveryBase); } }
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public override bool BlockedByAnimalForm { get { return false; } }
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public override bool BlockedByAnimalForm => false;
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public AnimalForm(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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@ -616,4 +616,4 @@ namespace Server.Spells.Ninjitsu
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}
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}
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}
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}
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}
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@ -51,17 +51,17 @@ namespace Server.Spells.Ninjitsu
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}
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public override bool ValidatesDuringHit { get { return false; } }
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public override bool ValidatesDuringHit => false;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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//Validates before swing
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ClearCurrentMove( attacker );
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attacker.SendLocalizedMessage( 1063090 ); // You quickly stab your opponent as you come out of hiding!
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defender.FixedParticles( 0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist );
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defender.FixedParticles( 0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist );
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attacker.RevealingAction();
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@ -77,4 +77,4 @@ namespace Server.Spells.Ninjitsu
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attacker.RevealingAction();
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}
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}
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}
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}
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@ -54,7 +54,7 @@ namespace Server.Spells.Ninjitsu
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public override double RequiredSkill{ get{ return Core.ML ? 20.0 : 40.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public override bool BlockedByAnimalForm{ get{ return false; } }
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public override bool BlockedByAnimalForm => false;
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public MirrorImage( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -192,7 +192,7 @@ namespace Server.Mobiles
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Delete();
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}
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public override bool DeleteCorpseOnDeath { get { return true; } }
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public override bool DeleteCorpseOnDeath => true;
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public override void OnDelete()
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{
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@ -207,8 +207,8 @@ namespace Server.Mobiles
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base.OnAfterDelete();
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}
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public override bool IsDispellable { get { return false; } }
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public override bool Commandable { get { return false; } }
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public override bool IsDispellable => false;
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public override bool Commandable => false;
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public Clone( Serial serial ) : base( serial )
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{
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@ -263,7 +263,7 @@ namespace Server.Mobiles
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return true;
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}
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public override bool CanDetectHidden { get { return false; } }
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public override bool CanDetectHidden => false;
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}
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}
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@ -15,11 +15,11 @@ namespace Server.Spells.Ninjitsu
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public override SkillName CastSkill{ get{ return SkillName.Ninjitsu; } }
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public override SkillName DamageSkill{ get{ return SkillName.Ninjitsu; } }
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public override bool RevealOnCast{ get{ return false; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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public override bool ShowHandMovement{ get{ return false; } }
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public override bool RevealOnCast => false;
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public override bool ClearHandsOnCast => false;
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public override bool ShowHandMovement => false;
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public override bool BlocksMovement{ get{ return false; } }
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public override bool BlocksMovement => false;
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//public override int CastDelayBase{ get{ return 1; } }
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@ -102,4 +102,4 @@ namespace Server.Spells.Ninjitsu
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return 0;
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}
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}
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Spells.Ninjitsu
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public override double RequiredSkill{ get{ return 50.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public override bool BlockedByAnimalForm{ get{ return false; } }
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public override bool BlockedByAnimalForm => false;
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public Shadowjump( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -101,7 +101,7 @@ namespace Server.Spells.Ninjitsu
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Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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m.PlaySound( 0x512 );
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Server.SkillHandlers.Stealth.OnUse( m ); // stealth check after the a jump
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}
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@ -130,4 +130,4 @@ namespace Server.Spells.Ninjitsu
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}
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}
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}
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}
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}
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@ -44,7 +44,7 @@ namespace Server.Spells.Ninjitsu
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}
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public override bool ValidatesDuringHit { get { return false; } }
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public override bool ValidatesDuringHit => false;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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@ -131,4 +131,4 @@ namespace Server.Spells.Ninjitsu
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m_Table.Remove( info.m_Target );
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}
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}
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}
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}
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