Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public override double DispelFocus { get { return 20.0; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override bool InitialInnocent { get { return true; } }
public override bool InitialInnocent => true;
[Constructible]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
@ -34,7 +34,7 @@ namespace Server.Mobiles
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 50.5, 100.0 );
@ -63,4 +63,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}