Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -11,12 +11,12 @@ namespace Server.Mobiles
public override double DispelFocus { get { return 20.0; } }
public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this.
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
[Constructible]
public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";
Body = 74;
BaseSoundID = 422;
@ -64,4 +64,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}