Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,21 +7,21 @@ namespace Server.Mobiles
public class NatureFury : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool IsHouseSummonable { get { return true; } }
public override bool IsHouseSummonable => true;
public override double DispelDifficulty { get { return 125.0; } }
public override double DispelFocus { get { return 90.0; } }
public override bool BleedImmune { get { return true; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
[Constructible]
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a nature's fury";
Body = 0x33;
Hue = 0x4001;
@ -84,4 +84,4 @@ namespace Server.Mobiles
Delete();
}
}
}
}