Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,21 +7,21 @@ namespace Server.Mobiles
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public class NatureFury : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
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public override bool IsHouseSummonable { get { return true; } }
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty { get { return 125.0; } }
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public override double DispelFocus { get { return 90.0; } }
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public override bool BleedImmune { get { return true; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override bool AlwaysMurderer => true;
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public override string DefaultName => "a nature's fury";
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[Constructible]
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public NatureFury()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a nature's fury";
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Body = 0x33;
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Hue = 0x4001;
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@ -84,4 +84,4 @@ namespace Server.Mobiles
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Delete();
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}
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}
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}
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}
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