fix: Codegens spell items (#1765)

### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
This commit is contained in:
Kamron Batman 2024-05-08 19:48:39 -07:00 • committed by GitHub
parent 542b672d9d
commit 8efa90b3ce
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 1389 additions and 1507 deletions

View file

@ -100,8 +100,7 @@ namespace Server.Spells.Third
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in m.GetItemsAt())
{
if (item is ParalyzeFieldSpell.InternalItem or
PoisonFieldSpell.InternalItem or FireFieldSpell.FireFieldItem)
if (item is ParalyzeField or PoisonField or FireFieldItem)
{
// Use a queue just in case OnMoveOver changes the item's sector
queue.Enqueue(item);

View file

@ -1,186 +1,137 @@
using System;
using ModernUO.Serialization;
using Server.Misc;
using Server.Mobiles;
namespace Server.Spells.Third
namespace Server.Spells.Third;
public class WallOfStoneSpell : MagerySpell, ISpellTargetingPoint3D
{
public class WallOfStoneSpell : MagerySpell, ISpellTargetingPoint3D
private static readonly SpellInfo _info = new(
"Wall of Stone",
"In Sanct Ylem",
227,
9011,
false,
Reagent.Bloodmoss,
Reagent.Garlic
);
public WallOfStoneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
private static readonly SpellInfo _info = new(
"Wall of Stone",
"In Sanct Ylem",
227,
9011,
false,
Reagent.Bloodmoss,
Reagent.Garlic
);
}
public WallOfStoneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
public override SpellCircle Circle => SpellCircle.Third;
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x1F6);
for (var i = -1; i <= 1; ++i)
{
var targetLoc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 22, true);
// Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
if (!canFit)
{
continue;
}
Item item = new WallOfStone(targetLoc, Caster.Map, Caster);
Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);
// new WallOfStone( loc, Caster.Map, Caster );
}
}
public override SpellCircle Circle => SpellCircle.Third;
FinishSequence();
}
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x1F6);
for (var i = -1; i <= 1; ++i)
{
var targetLoc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 22, true);
// Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
if (!canFit)
{
continue;
}
Item item = new InternalItem(targetLoc, Caster.Map, Caster);
Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);
// new InternalItem( loc, Caster.Map, Caster );
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
[DispellableField]
private class InternalItem : Item
{
private readonly Mobile m_Caster;
private DateTime m_End;
private Timer m_Timer;
public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82)
{
Visible = false;
Movable = false;
MoveToWorld(loc, map);
m_Caster = caster;
if (caster.InLOS(this))
{
Visible = true;
}
else
{
Delete();
}
if (Deleted)
{
return;
}
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0));
m_Timer.Start();
m_End = Core.Now + TimeSpan.FromSeconds(10.0);
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool BlocksFit => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.WriteDeltaTime(m_End);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer(this, m_End - Core.Now);
m_Timer.Start();
break;
}
case 0:
{
var duration = TimeSpan.FromSeconds(10.0);
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
m_End = Core.Now + duration;
break;
}
}
}
public override bool OnMoveOver(Mobile m)
{
if (m is PlayerMobile)
{
var noto = Notoriety.Compute(m_Caster, m);
if (noto is Notoriety.Enemy or Notoriety.Ally)
{
return false;
}
}
return base.OnMoveOver(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Timer?.Stop();
}
private class InternalTimer : Timer
{
private readonly InternalItem m_Item;
public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
{
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
}
[DispellableField]
[SerializationGenerator(0, false)]
public partial class WallOfStone : Item
{
[SerializableField(0)]
private Mobile _caster;
[DeltaDateTime]
[SerializableField(1)]
private DateTime _end;
private TimerExecutionToken _timer;
public WallOfStone(Point3D loc, Map map, Mobile caster) : base(0x82)
{
Visible = false;
Movable = false;
MoveToWorld(loc, map);
_caster = caster;
if (caster.InLOS(this))
{
Visible = true;
}
else
{
Delete();
}
if (Deleted)
{
return;
}
var duration = TimeSpan.FromSeconds(10.0);
Timer.StartTimer(duration, Delete, out _timer);
_end = Core.Now + duration;
}
public override bool BlocksFit => true;
public override bool OnMoveOver(Mobile m)
{
if (m is PlayerMobile)
{
var noto = Notoriety.Compute(_caster, m);
if (noto is Notoriety.Enemy or Notoriety.Ally)
{
return false;
}
}
return base.OnMoveOver(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_timer.Cancel();
}
[AfterDeserialization]
private void AfterDeserialization()
{
Timer.StartTimer(_end - Core.Now, Delete, out _timer);
}
}