fix: Fixes mana drain crash on debug builds (#1413)
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1 changed files with 2 additions and 6 deletions
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@ -62,13 +62,9 @@ namespace Server.Spells.Fourth
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{
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{
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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}
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else if (m.Mana >= 100)
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else if (m.Mana > 0)
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{
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{
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m.Mana -= Utility.Random(1, 100);
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m.Mana -= Utility.Random(1, Math.Min(m.Mana, 100));
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}
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else
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{
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m.Mana -= Utility.Random(1, m.Mana);
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}
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}
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m.FixedParticles(0x374A, 10, 15, 5032, EffectLayer.Head);
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m.FixedParticles(0x374A, 10, 15, 5032, EffectLayer.Head);
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