fix: Fixes NPE in boomerang (#1426)
This commit is contained in:
parent
3825b16132
commit
8ff105ac46
1 changed files with 4 additions and 3 deletions
|
|
@ -94,10 +94,11 @@ namespace Server.Items
|
|||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
|
||||
{
|
||||
if (attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) &&
|
||||
var ammo = Ammo;
|
||||
if (ammo != null && attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) &&
|
||||
Utility.RandomDouble() < 0.4)
|
||||
{
|
||||
defender.AddToBackpack(Ammo);
|
||||
defender.AddToBackpack(ammo);
|
||||
}
|
||||
|
||||
if (Core.ML && _velocity > 0)
|
||||
|
|
@ -154,7 +155,7 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
Ammo.MoveToWorld(
|
||||
Ammo?.MoveToWorld(
|
||||
new Point3D(
|
||||
defender.X + Utility.RandomMinMax(-1, 1),
|
||||
defender.Y + Utility.RandomMinMax(-1, 1),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue