fix: Updates races to properly support gargoyle equipment. (#744)
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex` * Replaces `RequiredRace` with `RequiredRaces` for items. * Adds convenience flags for `RequiredRaces` ```cs public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag ``` * Example usage on an item: ```cs public override int RequiredRaces => Race.AllowHumanOrElves; ``` * Adds Wood and Stone armor material types * Updates Woodland armor to Wood * Adds proper messaging for race restrictions * Adds gargoyle only for object properties * Adds `CheckRace` functions for validating if a race or mobile can use the item: ```cs bool CheckRace(Race race); bool CheckRace(Mobile from, bool message = true); ```
This commit is contained in:
parent
bf20800382
commit
8ffd5a5bd0
58 changed files with 147 additions and 125 deletions
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@ -2104,6 +2104,47 @@ namespace Server
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public virtual bool CheckConflictingLayer(Mobile m, Item item, Layer layer) => m_Layer == layer;
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// Uses Race.RaceFlag
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public virtual int RequiredRaces => Race.AllowAllRaces;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool CheckRace(Race race) => Race.IsAllowedRace(race, RequiredRaces);
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public bool CheckRace(Mobile from, bool message = true)
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{
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var race = from.Race;
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var requiredRaces = RequiredRaces;
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if (Race.IsAllowedRace(race, requiredRaces))
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{
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return true;
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}
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if (!message)
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{
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return false;
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}
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if (race == Race.Gargoyle)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111708); // Gargoyles can't wear this.
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}
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else if (requiredRaces == Race.AllowGargoylesOnly)
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1111707); // Only gargoyles can wear this.
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}
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else if (race != Race.Elf)
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{
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from.SendLocalizedMessage(1072203); // Only Elves may use this.
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}
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else if (race != Race.Human)
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{
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from.SendMessage($"Only {race.PluralName} may use this.");
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}
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return false;
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}
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public virtual bool CanEquip(Mobile m) => m_Layer != Layer.Invalid && m.FindItemOnLayer(m_Layer) == null;
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public virtual void GetChildContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server
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{
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@ -16,6 +17,7 @@ namespace Server
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{
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RaceID = raceID;
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RaceIndex = raceIndex;
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RaceFlag = 1 << raceIndex;
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Name = name;
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@ -38,6 +40,11 @@ namespace Server
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public static List<Race> AllRaces { get; } = new();
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public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
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public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag
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public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag
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public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
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public Expansion RequiredExpansion { get; }
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public int MaleBody { get; }
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@ -52,10 +59,15 @@ namespace Server
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public int RaceIndex { get; }
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public int RaceFlag { get; }
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public string Name { get; set; }
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public string PluralName { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsAllowedRace(Race race, int allowedRaceFlags) => (allowedRaceFlags & race.RaceFlag) != 0;
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public static string[] GetRaceNames()
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{
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CheckNamesAndValues();
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@ -50,7 +50,9 @@ namespace Server.Items
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Ringmail,
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Chainmail,
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Plate,
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Dragon // On OSI, Dragon is seen and considered its own type.
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Dragon,
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Wood,
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Stone
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}
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public enum ArmorMeditationAllowance
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@ -564,7 +564,6 @@ namespace Server.Items
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public virtual CraftResource DefaultResource => CraftResource.Iron;
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public virtual Race RequiredRace => null;
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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@ -988,17 +987,8 @@ namespace Server.Items
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if (item is BaseArmor armor)
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{
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if (armor.RequiredRace != null && m.Race != armor.RequiredRace)
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if (!armor.CheckRace(m))
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{
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if (armor.RequiredRace == Race.Elf)
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{
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m.SendLocalizedMessage(1072203); // Only Elves may use this.
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}
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else
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{
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m.SendMessage("Only {0} may use this.", armor.RequiredRace.PluralName);
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}
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m.AddToBackpack(armor);
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}
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else if (!armor.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster)
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@ -1287,17 +1277,8 @@ namespace Server.Items
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if (from.AccessLevel < AccessLevel.GameMaster)
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{
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if (RequiredRace != null && from.Race != RequiredRace)
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if (!CheckRace(from))
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{
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if (RequiredRace == Race.Elf)
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{
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from.SendLocalizedMessage(1072203); // Only Elves may use this.
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}
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else
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{
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from.SendMessage("Only {0} may use this.", RequiredRace.PluralName);
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}
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return false;
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}
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@ -1503,12 +1484,12 @@ namespace Server.Items
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list.Add(1041350); // faction item
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}
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if (RequiredRace == Race.Elf)
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if (RequiredRaces == Race.AllowElvesOnly)
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{
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list.Add(1075086); // Elves Only
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}
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if (RequiredRace == Race.Gargoyle)
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if (RequiredRaces == Race.AllowGargoylesOnly)
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{
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list.Add(1111709); // Gargoyles Only
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}
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@ -25,6 +25,6 @@ namespace Server.Items
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GemmedCirclet() : base(0x2B70) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public RavenHelm() : base(0x2B71) => Weight = 5.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public RoyalCirclet() : base(0x2B6F) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public VultureHelm() : base(0x2B72) => Weight = 5.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public WingedHelm() : base(0x2B73) => Weight = 5.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherArmsType1() : base(0x301) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherArmsType2() : base(0x302) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherChestType1() : base(0x0304) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherChestType2() : base(0x303) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherKiltType1() : base(0x311) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherKiltType2() : base(0x310) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherLegsType1() : base(0x305) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherLegsType2() : base(0x306) => Weight = 4.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public GargishLeatherWingArmor() : base(0x457E) => Weight = 2.0;
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public override Race RequiredRace => Race.Gargoyle;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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public override int PhysicalResistance => 0;
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public override int FireResistance => 0;
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public override int ColdResistance => 0;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public LeafArms() : base(0x2FC8) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public LeafChest() : base(0x2FC5) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -10,7 +10,7 @@ namespace Server.Items
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[Constructible]
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public LeafGloves() : base(0x2FC6) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -6,7 +6,7 @@ namespace Server.Items
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[Constructible]
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public LeafGorget() : base(0x2FC7) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public LeafLegs() : base(0x2FC9) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,7 @@ namespace Server.Items
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[Constructible]
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public LeafTonlet() : base(0x2FCA) => Weight = 2.0;
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public override Race RequiredRace => Race.Elf;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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@ -23,6 +23,6 @@ namespace Server.Items
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public override int ArmorBase => 30;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override Race RequiredRace => Race.Elf;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override Race RequiredRace => Race.Elf;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override Race RequiredRace => Race.Elf;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -23,7 +23,7 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override Race RequiredRace => Race.Elf;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Items
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public override int ArmorBase => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override Race RequiredRace => Race.Elf;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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|||
[Constructible]
|
||||
public GargishStuddedArmsType1() : base(0x284) => Weight = 10.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedArmsType2() : base(0x283) => Weight = 10.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedChestType1() : base(0x286) => Weight = 15.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedChestType2() : base(0x285) => Weight = 15.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedKiltType1() : base(0x288) => Weight = 10.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedKiltType2() : base(0x287) => Weight = 10.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedLegsType1() : base(0x28A) => Weight = 15.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public GargishStuddedLegsType2() : base(0x289) => Weight = 15.0;
|
||||
|
||||
public override Race RequiredRace => Race.Gargoyle;
|
||||
public override int RequiredRaces => Race.AllowGargoylesOnly;
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 4;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HideChest() : base(0x2B74) => Weight = 6.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HideFemaleChest() : base(0x2B79) => Weight = 6.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HideGloves() : base(0x2B75) => Weight = 2.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HideGorget() : base(0x2B76) => Weight = 3.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HidePants() : base(0x2B78) => Weight = 5.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public HidePauldrons() : base(0x2B77) => Weight = 4.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 3;
|
||||
|
|
|
|||
|
|
@ -713,11 +713,16 @@ namespace Server.Items
|
|||
list.Add(1060636); // exceptional
|
||||
}
|
||||
|
||||
if (RequiredRace == Race.Elf)
|
||||
if (RequiredRaces == Race.AllowElvesOnly)
|
||||
{
|
||||
list.Add(1075086); // Elves Only
|
||||
}
|
||||
|
||||
if (RequiredRaces == Race.AllowGargoylesOnly)
|
||||
{
|
||||
list.Add(1111709); // Gargoyles Only
|
||||
}
|
||||
|
||||
SkillBonuses?.GetProperties(list);
|
||||
|
||||
int prop;
|
||||
|
|
|
|||
|
|
@ -479,7 +479,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public FemaleElvenRobe(int hue = 0) : base(0x2FBA, hue) => Weight = 2.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,6 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public ElvenPants(int hue = 0) : base(0x2FC3, hue) => Weight = 2.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public ElvenShirt(int hue = 0) : base(0x3175, hue) => Weight = 2.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
}
|
||||
|
||||
[Serializable(0)]
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ namespace Server.Items
|
|||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override bool Dye(Mobile from, DyeTub sender) => false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public WoodlandBelt(int hue = 0) : base(0x2B68, hue) => Weight = 4.0;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Server.Items
|
|||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -607,12 +607,10 @@ namespace Server.Items
|
|||
m_Props.Set(2, true); // remove durability bonus from possible properties
|
||||
}
|
||||
|
||||
if (armor.RequiredRace == Race.Elf)
|
||||
if (armor.RequiredRaces == Race.AllowElvesOnly)
|
||||
{
|
||||
m_Props.Set(
|
||||
7,
|
||||
true
|
||||
); // elves inherently have night sight and elf only armor doesn't get night sight as a mod
|
||||
// elves inherently have night sight and elf only armor doesn't get night sight as a mod
|
||||
m_Props.Set(7, true);
|
||||
}
|
||||
|
||||
for (var i = 0; i < attributeCount; ++i)
|
||||
|
|
@ -628,7 +626,7 @@ namespace Server.Items
|
|||
|
||||
switch (random)
|
||||
{
|
||||
/* Begin Sheilds */
|
||||
/* Begin Shields */
|
||||
case 0:
|
||||
ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -114,9 +114,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public virtual Race RequiredRace =>
|
||||
null; // On OSI, there are no weapons with race requirements, this is for custom stuff
|
||||
|
||||
public virtual bool UseSkillMod => !Core.AOS;
|
||||
|
||||
public static bool InDoubleStrike { get; set; }
|
||||
|
|
@ -915,17 +912,8 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
if (RequiredRace != null && from.Race != RequiredRace)
|
||||
if (!CheckRace(from))
|
||||
{
|
||||
if (RequiredRace == Race.Elf)
|
||||
{
|
||||
from.SendLocalizedMessage(1072203); // Only Elves may use this.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("Only {0} may use this.", RequiredRace.PluralName);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2945,11 +2933,16 @@ namespace Server.Items
|
|||
list.Add(1060636); // exceptional
|
||||
}
|
||||
|
||||
if (RequiredRace == Race.Elf)
|
||||
if (RequiredRaces == Race.AllowElvesOnly)
|
||||
{
|
||||
list.Add(1075086); // Elves Only
|
||||
}
|
||||
|
||||
if (RequiredRaces == Race.AllowGargoylesOnly)
|
||||
{
|
||||
list.Add(1111709); // Gargoyles Only
|
||||
}
|
||||
|
||||
if (ArtifactRarity > 0)
|
||||
{
|
||||
list.Add(1061078, ArtifactRarity.ToString()); // artifact rarity ~1_val~
|
||||
|
|
|
|||
|
|
@ -42,12 +42,12 @@ namespace Server.Misc
|
|||
return false; // Buns & Receding Hair
|
||||
}
|
||||
|
||||
if (itemID >= 0x203B && itemID <= 0x203D)
|
||||
if (itemID is >= 0x203B and <= 0x203D)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (itemID >= 0x2044 && itemID <= 0x204A)
|
||||
if (itemID is >= 0x2044 and <= 0x204A)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -83,12 +83,12 @@ namespace Server.Misc
|
|||
return false;
|
||||
}
|
||||
|
||||
if (itemID >= 0x203E && itemID <= 0x2041)
|
||||
if (itemID is >= 0x203E and <= 0x2041)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (itemID >= 0x204B && itemID <= 0x204D)
|
||||
if (itemID is >= 0x204B and <= 0x204D)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -166,17 +166,17 @@ namespace Server.Misc
|
|||
return true;
|
||||
}
|
||||
|
||||
if (female && (itemID == 0x2FCD || itemID == 0x2FBF) || !female && (itemID == 0x2FCC || itemID == 0x2FD0))
|
||||
if (female && itemID is 0x2FCD or 0x2FBF || !female && itemID is 0x2FCC or 0x2FD0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (itemID >= 0x2FBF && itemID <= 0x2FC2)
|
||||
if (itemID is >= 0x2FBF and <= 0x2FC2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (itemID >= 0x2FCC && itemID <= 0x2FD1)
|
||||
if (itemID is >= 0x2FCC and <= 0x2FD1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -236,17 +236,6 @@ namespace Server.Misc
|
|||
|
||||
private class Gargoyle : Race
|
||||
{
|
||||
// Todo Finish body hues
|
||||
private static readonly int[] m_BodyHues =
|
||||
{
|
||||
0x86DB, 0x86DC, 0x86DD, 0x86DE,
|
||||
0x86DF, 0x86E0, 0x86E1, 0x86E2,
|
||||
0x86E3, 0x86E4, 0x86E5, 0x86E6
|
||||
// 0x, 0x, 0x, 0x, // 86E7/86E8/86E9/86EA?
|
||||
// 0x, 0x, 0x, 0x, // 86EB/86EC/86ED/86EE?
|
||||
// 0x86F3, 0x86DB, 0x86DC, 0x86DD
|
||||
};
|
||||
|
||||
private static readonly int[] m_HornHues =
|
||||
{
|
||||
0x709, 0x70B, 0x70D, 0x70F, 0x711, 0x763,
|
||||
|
|
@ -263,11 +252,10 @@ namespace Server.Misc
|
|||
{
|
||||
if (female == false)
|
||||
{
|
||||
return itemID >= 0x4258 && itemID <= 0x425F;
|
||||
return itemID is >= 0x4258 and <= 0x425F;
|
||||
}
|
||||
|
||||
return itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
|
||||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
|
||||
return itemID is 0x4261 or 0x4262 or >= 0x4273 and <= 0x4275 or 0x42B0 or 0x42B1 or 0x42AA or 0x42AB;
|
||||
}
|
||||
|
||||
public override int RandomHair(bool female)
|
||||
|
|
@ -298,14 +286,14 @@ namespace Server.Misc
|
|||
}
|
||||
|
||||
public override bool ValidateFacialHair(bool female, int itemID) =>
|
||||
!female && itemID >= 0x42AD && itemID <= 0x42B0;
|
||||
!female && itemID is >= 0x42AD and <= 0x42B0;
|
||||
|
||||
public override int RandomFacialHair(bool female) =>
|
||||
female ? 0 : Utility.RandomList(0, 0x42AD, 0x42AE, 0x42AF, 0x42B0);
|
||||
|
||||
public override int ClipSkinHue(int hue) => hue;
|
||||
|
||||
public override int RandomSkinHue() => m_BodyHues.RandomElement() | 0x8000;
|
||||
public override int RandomSkinHue() => Utility.Random(1755, 25) | 0x8000;
|
||||
|
||||
public override int ClipHairHue(int hue)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1379,7 +1379,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
drop = true;
|
||||
}
|
||||
else if (weapon.RequiredRace != null && weapon.RequiredRace != Race)
|
||||
else if (!weapon.CheckRace(Race))
|
||||
{
|
||||
drop = true;
|
||||
}
|
||||
|
|
@ -1404,7 +1404,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
drop = true;
|
||||
}
|
||||
else if (armor.RequiredRace != null && armor.RequiredRace != Race)
|
||||
else if (!armor.CheckRace(Race))
|
||||
{
|
||||
drop = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,9 @@ namespace Server.SkillHandlers
|
|||
/* Ring */ { 0, 5, 0, 10, 15, 25, 0 },
|
||||
/* Chain */ { 0, 0, 10, 0, 15, 25, 0 },
|
||||
/* Plate */ { 5, 5, 10, 10, 15, 25, 0 },
|
||||
/* Dragon */ { 0, 5, 10, 10, 15, 25, 0 }
|
||||
/* Dragon */ { 5, 5, 10, 10, 15, 25, 0 },
|
||||
/* Wood */ { 5, 5, 10, 10, 15, 25, 0 },
|
||||
/* Stone */ { 5, 5, 10, 10, 15, 25, 0 }
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
|
|
@ -44,7 +46,7 @@ namespace Server.SkillHandlers
|
|||
|
||||
for (var i = 0; i < m.Items.Count; i++)
|
||||
{
|
||||
if (!(m.Items[i] is BaseArmor armor))
|
||||
if (m.Items[i] is not BaseArmor armor)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue