fix: Updates races to properly support gargoyle equipment. (#744)
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex` * Replaces `RequiredRace` with `RequiredRaces` for items. * Adds convenience flags for `RequiredRaces` ```cs public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag ``` * Example usage on an item: ```cs public override int RequiredRaces => Race.AllowHumanOrElves; ``` * Adds Wood and Stone armor material types * Updates Woodland armor to Wood * Adds proper messaging for race restrictions * Adds gargoyle only for object properties * Adds `CheckRace` functions for validating if a race or mobile can use the item: ```cs bool CheckRace(Race race); bool CheckRace(Mobile from, bool message = true); ```
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58 changed files with 147 additions and 125 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server
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{
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@ -16,6 +17,7 @@ namespace Server
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{
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RaceID = raceID;
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RaceIndex = raceIndex;
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RaceFlag = 1 << raceIndex;
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Name = name;
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@ -38,6 +40,11 @@ namespace Server
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public static List<Race> AllRaces { get; } = new();
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public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
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public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag
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public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag
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public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
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public Expansion RequiredExpansion { get; }
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public int MaleBody { get; }
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@ -52,10 +59,15 @@ namespace Server
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public int RaceIndex { get; }
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public int RaceFlag { get; }
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public string Name { get; set; }
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public string PluralName { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsAllowedRace(Race race, int allowedRaceFlags) => (allowedRaceFlags & race.RaceFlag) != 0;
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public static string[] GetRaceNames()
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{
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CheckNamesAndValues();
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