fix: Updates races to properly support gargoyle equipment. (#744)

* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace`  with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
  ```cs
  
  public const int AllowAllRaces = 0x7;      // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
  public const int AllowHumanOrElves = 0x3;  // Race.Human.RaceFlag | Race.Elf.RaceFlag
  public const int AllowElvesOnly = 0x2;     // Race.Elf.RaceFlag
  public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
  ```
* Example usage on an item:
  ```cs
  public override int RequiredRaces => Race.AllowHumanOrElves;
  ```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
  ```cs
  bool CheckRace(Race race);
  bool CheckRace(Mobile from, bool message = true);
  ```
This commit is contained in:
Kamron Batman 2021-08-29 00:43:55 -07:00 • committed by GitHub
parent bf20800382
commit 8ffd5a5bd0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
58 changed files with 147 additions and 125 deletions

View file

@ -713,11 +713,16 @@ namespace Server.Items
list.Add(1060636); // exceptional
}
if (RequiredRace == Race.Elf)
if (RequiredRaces == Race.AllowElvesOnly)
{
list.Add(1075086); // Elves Only
}
if (RequiredRaces == Race.AllowGargoylesOnly)
{
list.Add(1111709); // Gargoyles Only
}
SkillBonuses?.GetProperties(list);
int prop;

View file

@ -479,7 +479,7 @@ namespace Server.Items
[Constructible]
public FemaleElvenRobe(int hue = 0) : base(0x2FBA, hue) => Weight = 2.0;
public override Race RequiredRace => Race.Elf;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool AllowMaleWearer => false;
}

View file

@ -39,6 +39,6 @@ namespace Server.Items
[Constructible]
public ElvenPants(int hue = 0) : base(0x2FC3, hue) => Weight = 2.0;
public override Race RequiredRace => Race.Elf;
public override int RequiredRaces => Race.AllowElvesOnly;
}
}

View file

@ -42,7 +42,7 @@ namespace Server.Items
[Constructible]
public ElvenShirt(int hue = 0) : base(0x3175, hue) => Weight = 2.0;
public override Race RequiredRace => Race.Elf;
public override int RequiredRaces => Race.AllowElvesOnly;
}
[Serializable(0)]

View file

@ -194,7 +194,7 @@ namespace Server.Items
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override Race RequiredRace => Race.Elf;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool Dye(Mobile from, DyeTub sender) => false;
}

View file

@ -31,7 +31,7 @@ namespace Server.Items
[Constructible]
public WoodlandBelt(int hue = 0) : base(0x2B68, hue) => Weight = 4.0;
public override Race RequiredRace => Race.Elf;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool Dye(Mobile from, DyeTub sender)
{