fix: Updates races to properly support gargoyle equipment. (#744)

* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace`  with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
  ```cs
  
  public const int AllowAllRaces = 0x7;      // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
  public const int AllowHumanOrElves = 0x3;  // Race.Human.RaceFlag | Race.Elf.RaceFlag
  public const int AllowElvesOnly = 0x2;     // Race.Elf.RaceFlag
  public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
  ```
* Example usage on an item:
  ```cs
  public override int RequiredRaces => Race.AllowHumanOrElves;
  ```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
  ```cs
  bool CheckRace(Race race);
  bool CheckRace(Mobile from, bool message = true);
  ```
This commit is contained in:
Kamron Batman 2021-08-29 00:43:55 -07:00 • committed by GitHub
parent bf20800382
commit 8ffd5a5bd0
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 147 additions and 125 deletions

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@ -114,9 +114,6 @@ namespace Server.Items
}
}
public virtual Race RequiredRace =>
null; // On OSI, there are no weapons with race requirements, this is for custom stuff
public virtual bool UseSkillMod => !Core.AOS;
public static bool InDoubleStrike { get; set; }
@ -915,17 +912,8 @@ namespace Server.Items
return false;
}
if (RequiredRace != null && from.Race != RequiredRace)
if (!CheckRace(from))
{
if (RequiredRace == Race.Elf)
{
from.SendLocalizedMessage(1072203); // Only Elves may use this.
}
else
{
from.SendMessage("Only {0} may use this.", RequiredRace.PluralName);
}
return false;
}
@ -2945,11 +2933,16 @@ namespace Server.Items
list.Add(1060636); // exceptional
}
if (RequiredRace == Race.Elf)
if (RequiredRaces == Race.AllowElvesOnly)
{
list.Add(1075086); // Elves Only
}
if (RequiredRaces == Race.AllowGargoylesOnly)
{
list.Add(1111709); // Gargoyles Only
}
if (ArtifactRarity > 0)
{
list.Add(1061078, ArtifactRarity.ToString()); // artifact rarity ~1_val~