fix: Updates races to properly support gargoyle equipment. (#744)

* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace`  with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
  ```cs
  
  public const int AllowAllRaces = 0x7;      // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
  public const int AllowHumanOrElves = 0x3;  // Race.Human.RaceFlag | Race.Elf.RaceFlag
  public const int AllowElvesOnly = 0x2;     // Race.Elf.RaceFlag
  public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
  ```
* Example usage on an item:
  ```cs
  public override int RequiredRaces => Race.AllowHumanOrElves;
  ```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
  ```cs
  bool CheckRace(Race race);
  bool CheckRace(Mobile from, bool message = true);
  ```
This commit is contained in:
Kamron Batman 2021-08-29 00:43:55 -07:00 • committed by GitHub
parent bf20800382
commit 8ffd5a5bd0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
58 changed files with 147 additions and 125 deletions

View file

@ -42,12 +42,12 @@ namespace Server.Misc
return false; // Buns & Receding Hair
}
if (itemID >= 0x203B && itemID <= 0x203D)
if (itemID is >= 0x203B and <= 0x203D)
{
return true;
}
if (itemID >= 0x2044 && itemID <= 0x204A)
if (itemID is >= 0x2044 and <= 0x204A)
{
return true;
}
@ -83,12 +83,12 @@ namespace Server.Misc
return false;
}
if (itemID >= 0x203E && itemID <= 0x2041)
if (itemID is >= 0x203E and <= 0x2041)
{
return true;
}
if (itemID >= 0x204B && itemID <= 0x204D)
if (itemID is >= 0x204B and <= 0x204D)
{
return true;
}
@ -166,17 +166,17 @@ namespace Server.Misc
return true;
}
if (female && (itemID == 0x2FCD || itemID == 0x2FBF) || !female && (itemID == 0x2FCC || itemID == 0x2FD0))
if (female && itemID is 0x2FCD or 0x2FBF || !female && itemID is 0x2FCC or 0x2FD0)
{
return false;
}
if (itemID >= 0x2FBF && itemID <= 0x2FC2)
if (itemID is >= 0x2FBF and <= 0x2FC2)
{
return true;
}
if (itemID >= 0x2FCC && itemID <= 0x2FD1)
if (itemID is >= 0x2FCC and <= 0x2FD1)
{
return true;
}
@ -236,17 +236,6 @@ namespace Server.Misc
private class Gargoyle : Race
{
// Todo Finish body hues
private static readonly int[] m_BodyHues =
{
0x86DB, 0x86DC, 0x86DD, 0x86DE,
0x86DF, 0x86E0, 0x86E1, 0x86E2,
0x86E3, 0x86E4, 0x86E5, 0x86E6
// 0x, 0x, 0x, 0x, // 86E7/86E8/86E9/86EA?
// 0x, 0x, 0x, 0x, // 86EB/86EC/86ED/86EE?
// 0x86F3, 0x86DB, 0x86DC, 0x86DD
};
private static readonly int[] m_HornHues =
{
0x709, 0x70B, 0x70D, 0x70F, 0x711, 0x763,
@ -263,11 +252,10 @@ namespace Server.Misc
{
if (female == false)
{
return itemID >= 0x4258 && itemID <= 0x425F;
return itemID is >= 0x4258 and <= 0x425F;
}
return itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
return itemID is 0x4261 or 0x4262 or >= 0x4273 and <= 0x4275 or 0x42B0 or 0x42B1 or 0x42AA or 0x42AB;
}
public override int RandomHair(bool female)
@ -298,14 +286,14 @@ namespace Server.Misc
}
public override bool ValidateFacialHair(bool female, int itemID) =>
!female && itemID >= 0x42AD && itemID <= 0x42B0;
!female && itemID is >= 0x42AD and <= 0x42B0;
public override int RandomFacialHair(bool female) =>
female ? 0 : Utility.RandomList(0, 0x42AD, 0x42AE, 0x42AF, 0x42B0);
public override int ClipSkinHue(int hue) => hue;
public override int RandomSkinHue() => m_BodyHues.RandomElement() | 0x8000;
public override int RandomSkinHue() => Utility.Random(1755, 25) | 0x8000;
public override int ClipHairHue(int hue)
{