fix: Updates races to properly support gargoyle equipment. (#744)
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex` * Replaces `RequiredRace` with `RequiredRaces` for items. * Adds convenience flags for `RequiredRaces` ```cs public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag ``` * Example usage on an item: ```cs public override int RequiredRaces => Race.AllowHumanOrElves; ``` * Adds Wood and Stone armor material types * Updates Woodland armor to Wood * Adds proper messaging for race restrictions * Adds gargoyle only for object properties * Adds `CheckRace` functions for validating if a race or mobile can use the item: ```cs bool CheckRace(Race race); bool CheckRace(Mobile from, bool message = true); ```
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58 changed files with 147 additions and 125 deletions
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@ -1379,7 +1379,7 @@ namespace Server.Mobiles
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{
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drop = true;
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}
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else if (weapon.RequiredRace != null && weapon.RequiredRace != Race)
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else if (!weapon.CheckRace(Race))
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{
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drop = true;
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}
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@ -1404,7 +1404,7 @@ namespace Server.Mobiles
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{
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drop = true;
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}
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else if (armor.RequiredRace != null && armor.RequiredRace != Race)
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else if (!armor.CheckRace(Race))
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{
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drop = true;
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}
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