fix: Converts ResurrectGump to Static/Dynamic Gumps (#1904)
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parent
808e721e3d
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9 changed files with 294 additions and 237 deletions
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@ -35,7 +35,7 @@ public sealed partial class UrnOfAscension : PowerFactionItem
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{
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Faction.ClearSkillLoss(mob);
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mob.SendGump(new ResurrectGump(mob, from));
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mob.SendGump(new ResurrectGump(from));
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used = true;
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}
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}
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@ -75,7 +75,7 @@ public static class SacrificeVirtue
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* Sacrifice and cancel to have items in their backpack for free.
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*/
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from.CloseGump<ResurrectGump>();
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from.SendGump(new ResurrectGump(from, true));
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from.SendGump(new ResurrectGump(from, fromSacrifice: true));
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}
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else
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{
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144
Projects/UOContent/Gumps/PricedResurrectGump.cs
Normal file
144
Projects/UOContent/Gumps/PricedResurrectGump.cs
Normal file
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@ -0,0 +1,144 @@
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using Server.Engines.Virtues;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public class PricedResurrectGump : StaticGump<PricedResurrectGump>
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{
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private readonly Mobile _healer;
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private readonly int _price;
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public PricedResurrectGump(Mobile healer, int price) : base(150, 50)
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{
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_healer = healer;
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_price = price;
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddImage(0, 0, 3600);
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builder.AddImageTiled(0, 14, 15, 200, 3603);
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builder.AddImageTiled(380, 14, 14, 200, 3605);
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builder.AddImage(0, 201, 3606);
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builder.AddImageTiled(15, 201, 370, 16, 3607);
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builder.AddImageTiled(15, 0, 370, 16, 3601);
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builder.AddImage(380, 0, 3602);
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builder.AddImage(380, 201, 3608);
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builder.AddImageTiled(15, 15, 365, 190, 2624);
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builder.AddRadio(30, 140, 9727, 9730, true, 1);
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builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
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builder.AddRadio(30, 175, 9727, 9730, false, 0);
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builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
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// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
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// Do you accept the fee, which will be withdrawn from your bank?
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builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
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builder.AddImage(65, 72, 5605);
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builder.AddImageTiled(80, 90, 200, 1, 9107);
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builder.AddImageTiled(95, 92, 200, 1, 9157);
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builder.AddLabelPlaceholder(90, 70, 1645, "resurrectionPrice");
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builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
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builder.AddButton(290, 175, 247, 248, 2);
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builder.AddImageTiled(15, 14, 365, 1, 9107);
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builder.AddImageTiled(380, 14, 1, 190, 9105);
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builder.AddImageTiled(15, 205, 365, 1, 9107);
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builder.AddImageTiled(15, 14, 1, 190, 9105);
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builder.AddImageTiled(0, 0, 395, 1, 9157);
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builder.AddImageTiled(394, 0, 1, 217, 9155);
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builder.AddImageTiled(0, 216, 395, 1, 9157);
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builder.AddImageTiled(0, 0, 1, 217, 9155);
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}
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protected override void BuildStrings(ref GumpStringsBuilder builder)
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{
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builder.SetStringSlot("resurrectionPrice", $"{_price}");
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID is not 1 and not 2)
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{
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return;
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}
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var from = state.Mobile;
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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if (!info.IsSwitched(1))
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{
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from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead.
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return;
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}
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if (Banker.Withdraw(from, _price))
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{
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// ~1_AMOUNT~ gold has been withdrawn from your bank box.
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from.SendLocalizedMessage(1060398, _price.ToString());
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// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
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from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
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}
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else
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{
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// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
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from.SendLocalizedMessage(1060020);
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return;
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}
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (_healer != null && from != _healer)
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{
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var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if (from.Fame > 0)
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{
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var amount = from.Fame / 10;
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Titles.AwardFame(from, -amount, true);
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}
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if (from is PlayerMobile player)
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{
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ResurrectGump.TryGiveStatLoss(player);
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}
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}
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}
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@ -1,191 +1,139 @@
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using System.Collections.Generic;
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using System;
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using Server.Engines.Virtues;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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namespace Server.Gumps;
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public enum ResurrectMessage
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{
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public enum ResurrectMessage
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3
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}
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public class ResurrectGump : DynamicGump
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{
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public const int ShortMurdersForStatLoss = 5;
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private readonly bool _fromSacrifice;
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private readonly Mobile _healer;
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private readonly double _hitsScalar;
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private readonly ResurrectMessage _resurrectMessage;
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public static void TryGiveStatLoss(PlayerMobile player)
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{
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3
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if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss)
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{
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return;
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}
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var loss = Math.Clamp((100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95); // 5 to 15% loss
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var lossStr = (int)(player.RawStr * loss);
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var lossInt = (int)(player.RawInt * loss);
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var lossDex = (int)(player.RawDex * loss);
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if (lossStr >= 10)
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{
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player.RawStr = lossStr;
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}
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if (lossInt >= 10)
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{
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player.RawInt = lossInt;
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}
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if (lossDex >= 10)
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{
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player.RawDex = lossDex;
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}
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for (var s = 0; s < player.Skills.Length; s++)
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{
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var skill = player.Skills[s];
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var skillLoss = (int)(skill.BaseFixedPoint * loss);
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if (skillLoss >= 350)
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{
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skill.BaseFixedPoint = skillLoss;
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}
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}
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}
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public class ResurrectGump : Gump
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public ResurrectGump(Mobile healer, double hitsScalar)
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: this(healer, ResurrectMessage.Generic, false, hitsScalar)
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{
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private readonly bool m_FromSacrifice;
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private readonly Mobile m_Healer;
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private readonly double m_HitsScalar;
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private readonly int m_Price;
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}
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public ResurrectGump(Mobile owner, double hitsScalar)
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: this(owner, owner, ResurrectMessage.Generic, false, hitsScalar)
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public ResurrectGump(
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Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
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bool fromSacrifice = false, double hitsScalar = 0.0
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) : base(100, 0)
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{
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_healer = healer;
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_fromSacrifice = fromSacrifice;
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_hitsScalar = hitsScalar;
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_resurrectMessage = msg;
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 400, 350, 2600);
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builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); // <center>Resurrection</center>
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/* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true);
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builder.AddButton(200, 227, 4005, 4007, 0);
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builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL
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builder.AddButton(65, 227, 4005, 4007, 1);
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builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID is not 1 and not 2)
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{
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return;
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}
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public ResurrectGump(Mobile owner, ResurrectMessage msg) : this(owner, owner, msg)
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var from = state.Mobile;
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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public ResurrectGump(Mobile owner, bool fromSacrifice = false)
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: this(owner, owner, ResurrectMessage.Generic, fromSacrifice)
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (_healer != null && from != _healer)
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{
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}
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var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
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public ResurrectGump(
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Mobile owner, Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
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bool fromSacrifice = false, double hitsScalar = 0.0
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)
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: base(100, 0)
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{
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m_Healer = healer;
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m_FromSacrifice = fromSacrifice;
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m_HitsScalar = hitsScalar;
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AddPage(0);
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AddBackground(0, 0, 400, 350, 2600);
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AddHtmlLocalized(0, 20, 400, 35, 1011022); // <center>Resurrection</center>
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/* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)msg, true, true);
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AddButton(200, 227, 4005, 4007, 0);
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AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL
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AddButton(65, 227, 4005, 4007, 1);
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AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
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}
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public ResurrectGump(Mobile owner, Mobile healer, int price)
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: base(150, 50)
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{
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m_Healer = healer;
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m_Price = price;
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Closable = false;
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AddPage(0);
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AddImage(0, 0, 3600);
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AddImageTiled(0, 14, 15, 200, 3603);
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AddImageTiled(380, 14, 14, 200, 3605);
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AddImage(0, 201, 3606);
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AddImageTiled(15, 201, 370, 16, 3607);
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AddImageTiled(15, 0, 370, 16, 3601);
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AddImage(380, 0, 3602);
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AddImage(380, 201, 3608);
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AddImageTiled(15, 15, 365, 190, 2624);
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AddRadio(30, 140, 9727, 9730, true, 1);
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AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
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AddRadio(30, 175, 9727, 9730, false, 0);
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AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
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// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
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// Do you accept the fee, which will be withdrawn from your bank?
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AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
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AddImage(65, 72, 5605);
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AddImageTiled(80, 90, 200, 1, 9107);
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AddImageTiled(95, 92, 200, 1, 9157);
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AddLabel(90, 70, 1645, price.ToString());
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AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
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AddButton(290, 175, 247, 248, 2);
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AddImageTiled(15, 14, 365, 1, 9107);
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AddImageTiled(380, 14, 1, 190, 9105);
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AddImageTiled(15, 205, 365, 1, 9107);
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AddImageTiled(15, 14, 1, 190, 9105);
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AddImageTiled(0, 0, 395, 1, 9157);
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AddImageTiled(394, 0, 1, 217, 9155);
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AddImageTiled(0, 216, 395, 1, 9157);
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AddImageTiled(0, 0, 1, 217, 9155);
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = state.Mobile;
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from.CloseGump<ResurrectGump>();
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if (info.ButtonID != 1 && info.ButtonID != 2)
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from.Hits = level switch
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{
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return;
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}
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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if (m_Price > 0)
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{
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if (info.IsSwitched(1))
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{
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if (Banker.Withdraw(from, m_Price))
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{
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// ~1_AMOUNT~ gold has been withdrawn from your bank box.
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from.SendLocalizedMessage(1060398, m_Price.ToString());
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// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
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from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
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}
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else
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{
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// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
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from.SendLocalizedMessage(1060020);
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return;
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}
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}
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else
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{
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from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead.
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return;
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}
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}
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (m_Healer != null && from != m_Healer)
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{
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var level = VirtueSystem.GetLevel(m_Healer, VirtueName.Compassion);
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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var player = from as PlayerMobile;
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if (m_FromSacrifice && player != null)
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if (from is PlayerMobile player)
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{
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if (_fromSacrifice)
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{
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player.Virtues.AvailableResurrects -= 1;
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@ -194,11 +142,9 @@ namespace Server.Gumps
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if (pack != null && corpse != null)
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{
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var items = new List<Item>(corpse.Items);
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|
||||
for (var i = 0; i < items.Count; ++i)
|
||||
for (var i = corpse.Items.Count - 1; i >= 0; --i)
|
||||
{
|
||||
var item = items[i];
|
||||
var item = corpse.Items[i];
|
||||
|
||||
if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable)
|
||||
{
|
||||
|
|
@ -208,54 +154,19 @@ namespace Server.Gumps
|
|||
}
|
||||
}
|
||||
|
||||
if (from.Fame > 0)
|
||||
{
|
||||
var amount = from.Fame / 10;
|
||||
TryGiveStatLoss(player);
|
||||
}
|
||||
|
||||
Titles.AwardFame(from, -amount, true);
|
||||
}
|
||||
if (from.Fame > 0)
|
||||
{
|
||||
var amount = from.Fame / 10;
|
||||
|
||||
if (!Core.AOS && player?.ShortTermMurders >= 5)
|
||||
{
|
||||
var loss = (100.0 - (4.0 + player.ShortTermMurders / 5.0)) / 100.0; // 5 to 15% loss
|
||||
Titles.AwardFame(from, -amount, true);
|
||||
}
|
||||
|
||||
if (loss < 0.85)
|
||||
{
|
||||
loss = 0.85;
|
||||
}
|
||||
else if (loss > 0.95)
|
||||
{
|
||||
loss = 0.95;
|
||||
}
|
||||
|
||||
if (from.RawStr * loss > 10)
|
||||
{
|
||||
from.RawStr = (int)(from.RawStr * loss);
|
||||
}
|
||||
|
||||
if (from.RawInt * loss > 10)
|
||||
{
|
||||
from.RawInt = (int)(from.RawInt * loss);
|
||||
}
|
||||
|
||||
if (from.RawDex * loss > 10)
|
||||
{
|
||||
from.RawDex = (int)(from.RawDex * loss);
|
||||
}
|
||||
|
||||
for (var s = 0; s < from.Skills.Length; s++)
|
||||
{
|
||||
if (from.Skills[s].Base * loss > 35)
|
||||
{
|
||||
from.Skills[s].Base *= loss;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (from.Alive && m_HitsScalar > 0)
|
||||
{
|
||||
from.Hits = (int)(from.HitsMax * m_HitsScalar);
|
||||
}
|
||||
if (from.Alive && _hitsScalar > 0)
|
||||
{
|
||||
from.Hits = (int)(from.HitsMax * _hitsScalar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -311,7 +311,7 @@ public class BandageContext : Timer
|
|||
else
|
||||
{
|
||||
Patient.CloseGump<ResurrectGump>();
|
||||
Patient.SendGump(new ResurrectGump(Patient, Healer));
|
||||
Patient.SendGump(new ResurrectGump(Healer));
|
||||
}
|
||||
}
|
||||
else if (Patient.Poisoned)
|
||||
|
|
|
|||
|
|
@ -83,29 +83,31 @@ public partial class AnkhOfSacrificeComponent : AddonComponent
|
|||
|
||||
private class AnkhResurrectGump : ResurrectGump
|
||||
{
|
||||
public AnkhResurrectGump(Mobile owner, ResurrectMessage msg) : base(owner, owner, msg)
|
||||
public AnkhResurrectGump(Mobile owner, ResurrectMessage msg) : base(owner, msg)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, in RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID is not 1 and not 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var from = state.Mobile;
|
||||
|
||||
if (info.ButtonID is 1 or 2)
|
||||
if (from.Map?.CanFit(from.Location, 16, false, false) != true)
|
||||
{
|
||||
if (from.Map?.CanFit(from.Location, 16, false, false) != true)
|
||||
{
|
||||
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
return;
|
||||
}
|
||||
|
||||
if (from is PlayerMobile mobile)
|
||||
{
|
||||
mobile.AnkhNextUse = Core.Now + TimeSpan.FromHours(1);
|
||||
}
|
||||
|
||||
base.OnResponse(state, info);
|
||||
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
return;
|
||||
}
|
||||
|
||||
if (from is PlayerMobile mobile)
|
||||
{
|
||||
mobile.AnkhNextUse = Core.Now + TimeSpan.FromHours(1);
|
||||
}
|
||||
|
||||
base.OnResponse(state, info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ public partial class PricedHealer : BaseHealer
|
|||
m.PlaySound(0x214);
|
||||
m.FixedEffect(0x376A, 10, 16);
|
||||
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, this, Price));
|
||||
m.CloseGump<PricedResurrectGump>();
|
||||
m.SendGump(new PricedResurrectGump(this, Price));
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m) => true;
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Server.Spells.Chivalry
|
|||
{
|
||||
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, Caster));
|
||||
m.SendGump(new ResurrectGump(Caster));
|
||||
sacrifice = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Spells.Eighth
|
|||
m.FixedEffect(0x376A, 10, 16);
|
||||
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, Caster));
|
||||
m.SendGump(new ResurrectGump(Caster));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue