fix: Converts ResurrectGump to Static/Dynamic Gumps (#1904)
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9 changed files with 294 additions and 237 deletions
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@ -311,7 +311,7 @@ public class BandageContext : Timer
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else
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{
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Patient.CloseGump<ResurrectGump>();
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Patient.SendGump(new ResurrectGump(Patient, Healer));
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Patient.SendGump(new ResurrectGump(Healer));
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}
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}
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else if (Patient.Poisoned)
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