- Fixed HelpInfo not displaying the availability of the Global modifier.
- The Most Knowledge Person, The Robe Of Britannia "Ari" and Embroidered Oak Leaf Cloak can now be repaired. - Added TimeoutTeleporter. - Fixed weapon attributes on elven glasses not being counted. - Added Labyrinth to the ML regions list. - Fixed a bug in Ilhenir's StainedOoze causing the effect to never stop. - StainedOoze will now only damage equipment until the equipment's hitpoints reaches single digits. - Added an overhead message to the corrosive effect of StainedOoze. - Remaining StainedOoze will now decay properly after a server reboot. - General rewriting of the StainedOoze code. - Fixed Changeling sounds. - Fixed Irk, Guile and Spite morphing back into a paragon hue. - Changeling cloned items are now deleted upon the Changeling's deletion, instead of being cleaned up at a server boot. - Fixed talisman protection property.
This commit is contained in:
parent
06975930b9
commit
9023acf7b4
9 changed files with 289 additions and 170 deletions
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@ -142,7 +142,7 @@ namespace Server.Commands
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sb.Append( "Modifiers: " );
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if( (command.Supports & CommandSupport.Global) != 0 )
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sb.Append( "<i><Global</i>, " );
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sb.Append( "<i>Global</i>, " );
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if( (command.Supports & CommandSupport.Online) != 0 )
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sb.Append( "<i>Online</i>, " );
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@ -105,8 +105,11 @@ namespace Server.Engines.Craft
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if ( m_CraftSystem is DefTailoring )
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{
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return (clothing is BearMask)
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|| (clothing is DeerMask);
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return ( clothing is BearMask )
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|| ( clothing is DeerMask )
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|| ( clothing is TheMostKnowledgePerson )
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|| ( clothing is TheRobeOfBritanniaAri )
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|| ( clothing is EmbroideredOakLeafCloak );
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}
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return false;
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@ -72,7 +72,6 @@ namespace Server.Items
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set { m_Creatures = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool CombatCheck
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{
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@ -702,4 +701,169 @@ namespace Server.Items
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}
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}
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}
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public class TimeoutTeleporter : Teleporter
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{
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private TimeSpan m_TimeoutDelay;
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private Dictionary<Mobile, Timer> m_Teleporting;
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan TimeoutDelay
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{
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get { return m_TimeoutDelay; }
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set { m_TimeoutDelay = value; }
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}
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[Constructable]
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public TimeoutTeleporter()
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: this( new Point3D( 0, 0, 0 ), null, false )
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{
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}
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[Constructable]
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public TimeoutTeleporter( Point3D pointDest, Map mapDest )
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: this( pointDest, mapDest, false )
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{
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}
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[Constructable]
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public TimeoutTeleporter( Point3D pointDest, Map mapDest, bool creatures )
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: base( pointDest, mapDest, creatures )
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{
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m_Teleporting = new Dictionary<Mobile, Timer>();
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}
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public void StartTimer( Mobile m )
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{
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StartTimer( m, m_TimeoutDelay );
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}
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private void StartTimer( Mobile m, TimeSpan delay )
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{
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Timer t;
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if ( m_Teleporting.TryGetValue( m, out t ) )
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t.Stop();
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m_Teleporting[m] = Timer.DelayCall<Mobile>( delay, StartTeleport, m );
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}
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public void StopTimer( Mobile m )
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{
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Timer t;
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if ( m_Teleporting.TryGetValue( m, out t ) )
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{
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t.Stop();
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m_Teleporting.Remove( m );
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}
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Active && ( m.Player || Creatures ) )
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StartTimer( m );
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return true;
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}
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public TimeoutTeleporter( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_TimeoutDelay );
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writer.Write( m_Teleporting.Count );
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foreach ( KeyValuePair<Mobile, Timer> kvp in m_Teleporting )
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{
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writer.Write( kvp.Key );
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writer.Write( kvp.Value.Next );
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_TimeoutDelay = reader.ReadTimeSpan();
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m_Teleporting = new Dictionary<Mobile, Timer>();
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int count = reader.ReadInt();
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for ( int i = 0; i < count; ++i )
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{
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Mobile m = reader.ReadMobile();
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DateTime end = reader.ReadDateTime();
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StartTimer( m, end - DateTime.Now );
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}
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}
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}
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public class TimeoutGoal : Item
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{
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private TimeoutTeleporter m_Teleporter;
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeoutTeleporter Teleporter
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{
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get { return m_Teleporter; }
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set { m_Teleporter = value; }
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}
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[Constructable]
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public TimeoutGoal()
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: base( 0x1822 )
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{
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Movable = false;
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Visible = false;
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Hue = 1154;
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m_Teleporter != null )
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m_Teleporter.StopTimer( m );
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return true;
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}
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public override string DefaultName
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{
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get { return "timeout teleporter goal"; }
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}
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public TimeoutGoal( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteItem<TimeoutTeleporter>( m_Teleporter );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Teleporter = reader.ReadItem<TimeoutTeleporter>();
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}
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}
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}
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@ -1584,13 +1584,13 @@ namespace Server.Items
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int manaLeech = 0;
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int wraithLeech = 0;
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if ( (int)(m_AosWeaponAttributes.HitLeechHits * propertyBonus) > Utility.Random( 100 ) )
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if ( (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLeechHits ) * propertyBonus) > Utility.Random( 100 ) )
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lifeLeech += 30; // HitLeechHits% chance to leech 30% of damage as hit points
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if ( (int)(m_AosWeaponAttributes.HitLeechStam * propertyBonus) > Utility.Random( 100 ) )
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if ( (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLeechStam ) * propertyBonus) > Utility.Random( 100 ) )
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stamLeech += 100; // HitLeechStam% chance to leech 100% of damage as stamina
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if ( (int)(m_AosWeaponAttributes.HitLeechMana * propertyBonus) > Utility.Random( 100 ) )
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if ( (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLeechMana ) * propertyBonus) > Utility.Random( 100 ) )
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manaLeech += 40; // HitLeechMana% chance to leech 40% of damage as mana
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if ( m_Cursed )
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@ -1669,11 +1669,11 @@ namespace Server.Items
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if ( Core.AOS )
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{
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int physChance = (int)(m_AosWeaponAttributes.HitPhysicalArea * propertyBonus);
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int fireChance = (int)(m_AosWeaponAttributes.HitFireArea * propertyBonus);
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int coldChance = (int)(m_AosWeaponAttributes.HitColdArea * propertyBonus);
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int poisChance = (int)(m_AosWeaponAttributes.HitPoisonArea * propertyBonus);
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int nrgyChance = (int)(m_AosWeaponAttributes.HitEnergyArea * propertyBonus);
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int physChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitPhysicalArea ) * propertyBonus);
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int fireChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitFireArea ) * propertyBonus);
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int coldChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitColdArea ) * propertyBonus);
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int poisChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitPoisonArea ) * propertyBonus);
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int nrgyChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitEnergyArea ) * propertyBonus);
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if ( physChance != 0 && physChance > Utility.Random( 100 ) )
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DoAreaAttack( attacker, defender, 0x10E, 50, 100, 0, 0, 0, 0 );
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@ -1690,11 +1690,11 @@ namespace Server.Items
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if ( nrgyChance != 0 && nrgyChance > Utility.Random( 100 ) )
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DoAreaAttack( attacker, defender, 0x1F1, 120, 0, 0, 0, 0, 100 );
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int maChance = (int)(m_AosWeaponAttributes.HitMagicArrow * propertyBonus);
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int harmChance = (int)(m_AosWeaponAttributes.HitHarm * propertyBonus);
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int fireballChance = (int)(m_AosWeaponAttributes.HitFireball * propertyBonus);
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int lightningChance = (int)(m_AosWeaponAttributes.HitLightning * propertyBonus);
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int dispelChance = (int)(m_AosWeaponAttributes.HitDispel * propertyBonus);
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int maChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitMagicArrow ) * propertyBonus);
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int harmChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitHarm ) * propertyBonus);
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int fireballChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitFireball ) * propertyBonus);
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int lightningChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLightning ) * propertyBonus);
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int dispelChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitDispel ) * propertyBonus);
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if ( maChance != 0 && maChance > Utility.Random( 100 ) )
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DoMagicArrow( attacker, defender );
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@ -1711,8 +1711,8 @@ namespace Server.Items
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if ( dispelChance != 0 && dispelChance > Utility.Random( 100 ) )
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DoDispel( attacker, defender );
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int laChance = (int)(m_AosWeaponAttributes.HitLowerAttack * propertyBonus);
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int ldChance = (int)(m_AosWeaponAttributes.HitLowerDefend * propertyBonus);
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int laChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLowerAttack ) * propertyBonus);
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int ldChance = (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLowerDefend ) * propertyBonus);
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if ( laChance != 0 && laChance > Utility.Random( 100 ) )
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DoLowerAttack( attacker, defender );
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@ -505,7 +505,6 @@ namespace Server
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if( attrs != null )
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value += attrs[attribute];
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}
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else if ( obj is ElvenGlasses )
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{
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AosWeaponAttributes attrs = ((ElvenGlasses)obj).WeaponAttributes;
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@ -79,7 +79,8 @@ namespace Server
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|| region.IsPartOf( "Bedlam" )
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|| region.IsPartOf( "Blighted Grove" )
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|| region.IsPartOf( "Painted Caves" )
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|| region.IsPartOf( "Palace of Paroxysmus" );
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|| region.IsPartOf( "Palace of Paroxysmus" )
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|| region.IsPartOf( "Labyrinth" );
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}
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}
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}
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@ -318,8 +318,10 @@ namespace Server.Mobiles
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public class StainedOoze : Item
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{
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private bool m_Corrosive;
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private Timer m_Timer;
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private int m_Ticks;
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[CommandProperty(AccessLevel.GameMaster)]
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Corrosive
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{
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get { return m_Corrosive; }
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@ -328,183 +330,116 @@ namespace Server.Mobiles
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[Constructable]
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public StainedOoze()
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: this(false)
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: this( false )
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{
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}
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[Constructable]
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public StainedOoze(bool corrosive)
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: base(0x122A)
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public StainedOoze( bool corrosive )
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: base( 0x122A )
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{
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Movable = false;
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Hue = 0x95;
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m_Corrosive = corrosive;
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Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerCallback(Morph));
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m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
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m_Ticks = 0;
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}
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private Hashtable m_Table;
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public override bool OnMoveOver(Mobile m)
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public override void OnAfterDelete()
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{
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if( m != null && !m.Deleted )
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if ( m_Timer != null )
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{
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if( m_Table == null )
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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private void OnTick()
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{
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List<Mobile> toDamage = new List<Mobile>();
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foreach ( Mobile m in GetMobilesInRange( 0 ) )
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{
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if ( m is BaseCreature )
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{
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m_Table = new Hashtable();
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BaseCreature bc = (BaseCreature)m;
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if ( !bc.Controlled && !bc.Summoned )
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continue;
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}
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else if ( !m.Player )
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{
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continue;
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}
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if( ( m is BaseCreature && ( (BaseCreature)m ).Controlled ) || m.Player )
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if ( m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() )
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toDamage.Add( m );
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}
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for ( int i = 0; i < toDamage.Count; ++i )
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Damage( toDamage[i] );
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++m_Ticks;
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if ( m_Ticks >= 35 )
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Delete();
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else if ( m_Ticks == 30 )
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ItemID = 0x122B;
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}
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public void Damage( Mobile m )
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{
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if ( m_Corrosive )
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{
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List<Item> items = m.Items;
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bool damaged = false;
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for ( int i = 0; i < items.Count; ++i )
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{
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m_Table[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ), new TimerStateCallback( Damage_Callback ), m );
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IDurability wearable = items[i] as IDurability;
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if ( wearable != null && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25 )
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{
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wearable.HitPoints -= ( wearable.HitPoints == 10 ) ? Utility.Random( 1, 5 ) : 10;
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damaged = true;
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}
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}
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if ( damaged )
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{
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m.LocalOverheadMessage( MessageType.Regular, 0x21, 1072070 ); // The infernal ooze scorches you, setting you and your equipment ablaze!
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return;
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}
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}
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return base.OnMoveOver( m );
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AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
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}
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public override bool OnMoveOff(Mobile m)
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{
|
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if (m_Table == null)
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m_Table = new Hashtable();
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||||
|
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if (m_Table[m] is Timer)
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||||
{
|
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Timer timer = (Timer)m_Table[m];
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|
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timer.Stop();
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m_Table[m] = null;
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||||
}
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||||
|
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return base.OnMoveOff(m);
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}
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||||
|
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public StainedOoze(Serial serial)
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: base(serial)
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public StainedOoze( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize(writer);
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write((int)0); // version
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||||
writer.Write( (int) 0 ); // version
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||||
|
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writer.Write((bool)m_Corrosive);
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writer.Write( m_Corrosive );
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||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Corrosive = reader.ReadBool();
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||||
}
|
||||
|
||||
private void Damage_Callback(object state)
|
||||
{
|
||||
if (state is Mobile)
|
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Damage((Mobile)state);
|
||||
}
|
||||
|
||||
/* Ode to ASayre .. perhaps a lil voodoo will summon his ghost :D */
|
||||
|
||||
private bool DamageSelector( ref bool z, ref int hp, ref int mhp )
|
||||
{
|
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return ( ( ( mhp -= ( z ) ? ( ( mhp > 10 ) ? 10 : 1 ) : 0 ) > 0 ) && ( hp -= ( ( z ) ? 0 : ( ( hp > 10 ) ? 10 : 1 ) ) ) > 0 );
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||||
}
|
||||
|
||||
private bool ValidMobile( Mobile m )
|
||||
{
|
||||
return ( !m.Deleted && m.Alive && m.AccessLevel == AccessLevel.Player );
|
||||
}
|
||||
|
||||
private bool IsUsingDurability( IDurability item )
|
||||
{
|
||||
return ( (item.HitPoints + item.MaxHitPoints ) > 0 );
|
||||
}
|
||||
|
||||
private IDurability ValidDurabilityEquipment( Mobile m, Item item )
|
||||
{
|
||||
return ( ( item != null && !item.Deleted && item.Parent == m && item is IDurability ) ? item as IDurability : null );
|
||||
}
|
||||
|
||||
public virtual void Damage( Mobile m )
|
||||
{
|
||||
if( m == null || m.Deleted || !m.Alive || m.Map == null || m.Map == Map.Internal ) /* cant have that happen again */
|
||||
{
|
||||
StopTimer( m );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ValidMobile( m ) )
|
||||
{
|
||||
if( m_Corrosive && ( m.Items.Count > 0 ) )
|
||||
{
|
||||
for( int i = 0; i < m.Items.Count; i++ )
|
||||
{
|
||||
Item m_Item; IDurability item = ValidDurabilityEquipment( m, ( m_Item = m.Items[ i ] as Item ) );
|
||||
|
||||
if( item != null && ( IsUsingDurability( item ) ) && ( Utility.RandomDouble() < 0.25 ) )
|
||||
{
|
||||
int hp; bool z = ( ( hp = item.HitPoints ) < 1 ); int mhp = item.MaxHitPoints;
|
||||
|
||||
if( !( DamageSelector( ref z, ref hp, ref mhp ) ) && z )
|
||||
{
|
||||
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
|
||||
|
||||
if( ( item.MaxHitPoints = mhp ) < 1 )
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
item.HitPoints = hp;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StopTimer( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Morph()
|
||||
{
|
||||
ItemID += 1;
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(Decay));
|
||||
}
|
||||
|
||||
public virtual void StopTimer(Mobile m)
|
||||
{
|
||||
if (m_Table[m] is Timer)
|
||||
{
|
||||
Timer timer = (Timer)m_Table[m];
|
||||
timer.Stop();
|
||||
m_Table[m] = null;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Decay()
|
||||
{
|
||||
if (m_Table == null)
|
||||
m_Table = new Hashtable();
|
||||
|
||||
foreach (DictionaryEntry entry in m_Table)
|
||||
if (entry.Value is Timer)
|
||||
((Timer)entry.Value).Stop();
|
||||
|
||||
m_Table.Clear();
|
||||
|
||||
Delete();
|
||||
m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
|
||||
m_Ticks = ( ItemID == 0x122A ) ? 0 : 30;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,7 +24,6 @@ namespace Server.Mobiles
|
|||
Name = DefaultName;
|
||||
Body = 264;
|
||||
Hue = DefaultHue;
|
||||
BaseSoundID = 0x470;
|
||||
|
||||
SetStr( 36, 105 );
|
||||
SetDex( 212, 262 );
|
||||
|
|
@ -70,6 +69,12 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.AosRich, 3 );
|
||||
}
|
||||
|
||||
public override int GetAngerSound() { return 0x46E; }
|
||||
public override int GetIdleSound() { return 0x470; }
|
||||
public override int GetAttackSound() { return 0x46D; }
|
||||
public override int GetHurtSound() { return 0x471; }
|
||||
public override int GetDeathSound() { return 0x46F; }
|
||||
|
||||
private Mobile m_MorphedInto;
|
||||
private DateTime m_LastMorph;
|
||||
private DateTime m_NextFireRing;
|
||||
|
|
@ -189,7 +194,7 @@ namespace Server.Mobiles
|
|||
protected virtual void Revert()
|
||||
{
|
||||
Body = 264;
|
||||
Hue = IsParagon ? Paragon.Hue : DefaultHue;
|
||||
Hue = ( IsParagon && DefaultHue == 0 ) ? Paragon.Hue : DefaultHue;
|
||||
Female = false;
|
||||
Name = DefaultName;
|
||||
NameHue = -1;
|
||||
|
|
@ -200,6 +205,14 @@ namespace Server.Mobiles
|
|||
FacialHairItemID = 0;
|
||||
FacialHairHue = 0;
|
||||
|
||||
DeleteClonedItems();
|
||||
|
||||
PlaySound( 0x511 );
|
||||
FixedParticles( 0x376A, 1, 14, 5045, EffectLayer.Waist );
|
||||
}
|
||||
|
||||
public void DeleteClonedItems()
|
||||
{
|
||||
for ( int i = Items.Count - 1; i >= 0; --i )
|
||||
{
|
||||
Item item = Items[i];
|
||||
|
|
@ -218,9 +231,13 @@ namespace Server.Mobiles
|
|||
item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PlaySound( 0x511 );
|
||||
FixedParticles( 0x376A, 1, 14, 5045, EffectLayer.Waist );
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
DeleteClonedItems();
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void ClearHands()
|
||||
|
|
|
|||
|
|
@ -2592,8 +2592,8 @@ namespace Server.Mobiles
|
|||
{
|
||||
Type type = talisman.Protection.Type;
|
||||
|
||||
if ( type == from.GetType() )
|
||||
amount *= 1 - (int) ( ( (double) talisman.Protection.Amount ) / 100 );
|
||||
if ( type.IsAssignableFrom( from.GetType() ) )
|
||||
amount = (int)( amount * ( 1 - (double)talisman.Protection.Amount / 100 ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue