fix(core): Converts death animation (#356)
- [X] Converts death animation - [X] Fixes tests for movement packets
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8 changed files with 65 additions and 89 deletions
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@ -5072,21 +5072,13 @@ namespace Server
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var c = CreateCorpseHandler?.Invoke(this, hair, facialhair, content, equip);
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/*m_Corpse = c;
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for ( int i = 0; c != null && i < content.Count; ++i )
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c.DropItem( (Item)content[i] );
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if (c != null)
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c.MoveToWorld( this.Location, this.Map );*/
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if (m_Map != null)
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{
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Packet animPacket = null;
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var eable = m_Map.GetClientsInRange(m_Location);
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var corpseSerial = c?.Serial ?? Serial.Zero;
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Span<byte> deathAnimation = stackalloc byte[OutgoingMobilePackets.DeathAnimationPacketLength];
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OutgoingMobilePackets.CreateDeathAnimation(ref deathAnimation, Serial, corpseSerial);
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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@ -5094,9 +5086,7 @@ namespace Server
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{
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if (state != m_NetState)
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{
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animPacket ??= Packet.Acquire(new DeathAnimation(Serial, corpseSerial));
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state.Send(animPacket);
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state.Send(deathAnimation);
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if (!state.Mobile.CanSee(this))
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{
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@ -5105,8 +5095,6 @@ namespace Server
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}
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}
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Packet.Release(animPacket);
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eable.Free();
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}
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