generic town criers, misc generics, region cleanups, container generic, yadda yadda
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03adafb13e
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90c2233e4c
16 changed files with 114 additions and 167 deletions
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Engines.CannedEvil;
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@ -67,13 +67,11 @@ namespace Server.Spells.Necromancy
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if( map != null )
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{
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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foreach( Mobile m in r.ChampionSpawn.GetMobilesInRange( Range ) )
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{
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if( IsValidTarget( m ) )
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targets.Add( m );
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}
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//Effects.PlaySound( Caster.Location, map, 0x1FB );
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//Effects.PlaySound( Caster.Location, map, 0x10B );
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@ -81,7 +79,7 @@ namespace Server.Spells.Necromancy
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for( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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//m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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@ -52,17 +52,15 @@ namespace Server.Spells.Necromancy
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if ( map != null )
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{
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile targ in m.GetMobilesInRange( 2 ) )
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{
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if ( (Caster == targ || SpellHelper.ValidIndirectTarget( Caster, targ )) && Caster.CanBeHarmful( targ, false ) )
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targets.Add( targ );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile targ = (Mobile)targets[i];
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Mobile targ = targets[i];
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int num;
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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@ -39,13 +39,11 @@ namespace Server.Spells.Necromancy
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if ( map != null )
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{
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 5 ) )
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{
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if ( Caster != m && Caster.InLOS( m ) && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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Effects.PlaySound( Caster.Location, map, 0x1FB );
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Effects.PlaySound( Caster.Location, map, 0x10B );
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@ -53,7 +51,7 @@ namespace Server.Spells.Necromancy
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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Caster.DoHarmful( m );
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m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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@ -44,7 +44,7 @@ namespace Server.Spells.Seventh
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if ( p is Item )
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p = ((Item)p).GetWorldLocation();
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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@ -90,7 +90,7 @@ namespace Server.Spells.Seventh
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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double toDeal = damage;
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Misc;
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using Server.Network;
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using Server.Items;
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@ -42,7 +42,7 @@ namespace Server.Spells.Seventh
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SpellHelper.GetSurfaceTop( ref p );
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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@ -51,17 +51,15 @@ namespace Server.Spells.Seventh
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IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 8 );
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foreach ( Mobile m in eable )
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{
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if ( m is BaseCreature && (m as BaseCreature).IsDispellable && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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eable.Free();
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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@ -44,7 +44,7 @@ namespace Server.Spells.Seventh
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if ( p is Item )
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p = ((Item)p).GetWorldLocation();
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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@ -89,7 +89,7 @@ namespace Server.Spells.Seventh
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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double toDeal = damage;
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