generic town criers, misc generics, region cleanups, container generic, yadda yadda
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16 changed files with 114 additions and 167 deletions
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Engines.CannedEvil;
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@ -67,13 +67,11 @@ namespace Server.Spells.Necromancy
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if( map != null )
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{
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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foreach( Mobile m in r.ChampionSpawn.GetMobilesInRange( Range ) )
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{
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if( IsValidTarget( m ) )
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targets.Add( m );
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}
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//Effects.PlaySound( Caster.Location, map, 0x1FB );
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//Effects.PlaySound( Caster.Location, map, 0x10B );
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@ -81,7 +79,7 @@ namespace Server.Spells.Necromancy
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for( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Mobile m = targets[i];
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//m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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